Spell List
DEATH MASTER SPELLS
0TH-LEVEL DEATH MASTER SPELLS
1ST-LEVEL DEATH MASTER SPELLS
Source |
Spell Name |
Brief Description |
Core |
Alarm: |
Wards an area for 2 hours/level. |
Core |
Bane: |
Enemies take -1 on attack rolls and saves against fear. |
Core |
Cause Fear: |
One creature of 5 HD or less flees for 1d4 rounds. |
Core |
Chill Touch: |
One touch/level deals 1d6 damage and possibly 1 Str damage. |
Core |
Command: |
One subject obeys selected command for 1 round. |
Core |
Comprehend Languages: |
You understand all spoken and written languages. |
Core |
Curse Water: |
Makes unholy water. |
Core |
Deathwatch: |
Reveals how near death subjects within 30 ft. are. |
Core |
Detect Chaos/Evil/Good/Law: |
Reveals creatures, spells, or objects of selected alignment. |
Core |
Detect Undead: |
Reveals undead within 60 ft. |
Core |
Doom: |
One subject takes -2 on attack rolls, damage rolls, saves, and checks. |
Core |
Entropic Shield: |
Ranged attacks against you have 20% miss chance. |
Core |
Expeditious Retreat: |
Your speed increases by 30 ft. |
Core |
Grease: |
Makes 10-ft. square or one object slippery. |
Core |
Hide from Undead: |
Undead can't perceive one subject/level. |
Core |
Identify: |
Determines properties of magic item. |
Core |
Inflict Light Wounds: |
Touch deals 1d8 damage +1/level (max +5). |
Core |
Magic Fang: |
One natural weapon of subject creature gets +1 on attack and damage rolls. |
Core |
Magic Stone: |
Three stones gain +1 on attack rolls, deal 1d6+l damage. |
Core |
Magic Weapon: |
Weapon gains +1 bonus. |
Core |
Obscuring Mist: |
Fog surrounds you. |
Core |
Protection from Good: |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Core |
Ray of Enfeeblement: |
Ray deals 1d6 +1 per two levels Str damage. |
Core |
Sanctuary: |
Opponents can't attack you, and you can't attack. |
Core |
Shield: |
Invisible disc gives +4 to AC, blocks magic missiles. |
Core |
Shocking Grasp: |
Touch delivers 1d6/level electricity damage (max 5d6). |
Core |
Unseen Servant: |
Invisible force obeys your commands. |
2ND-LEVEL DEATH MASTER SPELLS
Source |
Spell Name |
Brief Description |
Core |
Align Weapon: |
Weapon becomes good, evil, lawful, or chaotic. |
Core |
Alter Self: |
Assume form of a similar creature. |
Core |
Animate Dead: |
Creates undead skeletons and zombies. |
Core |
Blindness/Deafness: |
Makes subject blinded or deafened. |
Core |
Blur: |
Attacks miss subject 20% of the time. |
Core |
Chill Metal: |
Cold metal damages those who touch it. |
Core |
Command Undead: |
Undead creature obeys your commands. |
Core |
Darkness: |
20-ft. radius of supernatural shadow. |
Core |
Darkvision: |
See 60 ft. in total darkness. |
Core |
Daze Monster: |
Living creature of 6 HD or less loses next action. |
Core |
Death Knell: |
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. |
Core |
Desecrate: |
Fills area with negative energy, making undead stronger. |
Core |
detect thoughts: |
allows "listening" to surface thoughts. |
Core |
False Life: |
Gain 1d10 temporary hp +1/level (max +10). |
Core |
Fog Cloud: |
Fog obscures vision. |
Core |
Gentle Repose: |
Preserves one corpse. |
Core |
Ghoul Touch: |
Paralyzes one subject, which exudes stench. |
Core |
Tasha's Hideous Laughter: |
Subject loses actions for 1 round/level. |
Core |
Hold Person: |
Paralyzes one humanoid for 1 round/level. |
Core |
Inflict Moderate Wounds: |
Touch attack, 2d8 damage +1/level (max +10). |
Core |
Locate Object: |
Senses direction toward object (specific or type). |
Core |
Make Whole: |
Repairs an object. |
Core |
Misdirection: |
Misleads divinations for one creature or object. |
Core |
Resist Energy: |
Ignores first 10 (or more) points of damage/attack from specified energy type. |
Core |
Restoration Lesser: |
Dispels magical ability penalty or repairs 1d4 ability damage. |
Core |
Scare: |
Panics creatures of less than 6 HD. |
Core |
See Invisibility: |
Reveals invisible creatures or objects. |
Core |
Shatter: |
Sonic vibration damages objects or crystalline creatures. |
Core |
Silence: |
Negates sound in 20-ft. radius. |
Core |
Soften Earth and Stone: |
Turns stone to clay or dirt to sand or mud. |
Core |
Spectral Hand: |
Creates disembodied glowing hand to deliver touch attacks. |
Core |
Spider Climb: |
Grants ability to walk on walls and ceilings. |
Core |
Summon Swarm: |
Summons swarm of bats, rats, or spiders. |
Core |
Touch of Idiocy: |
Subject takes 1d6 points of Int, Wis, and Cha damage. |
Core |
Undetectable Alignment: |
Conceals alignment for 24 hours. |
Core |
Web: |
Fills 20-ft.-radius spread with sticky spiderwebs. |
3RD-LEVEL DEATH MASTER SPELLS
Source |
Spell Name |
Brief Description |
Core |
Arcane Sight: |
Magical auras become visible to you. |
Core |
Bestow Curse: |
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
Core |
Contagion: |
Infects subject with chosen disease. |
Core |
Deep Slumber: |
Puts 10 HD of creatures to sleep. |
Core |
Deeper Darkness: |
Object sheds supernatural shadow in 60-ft. radius. |
Core |
Diminish Plants: |
Reduces size or blights growth of normal plants. |
Core |
Dispel Magic: |
Cancels magical spells and effects. |
Core |
Gaseous Form: |
Subject becomes insubstantial and can fly slowly. |
Core |
Halt Undead: |
Immobilizes undead for 1 round/level. |
Core |
Inflict Serious Wounds: |
Touch attack, 3d8 damage +1/level (max +15). |
Core |
Magic Circle against Good: |
As protection spells, but 10-ft. radius and 10 min/level. |
Core |
Magic Fang Greater: |
One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5). |
Core |
Greater Magic Weapon: |
+1/four levels (max +5). |
Core |
Meld into Stone: |
You and your gear merge with stone. |
Core |
Phantom Steed: |
Magic horse appears for 1 hour/level. |
Core |
Poison: |
Touch deals 1d10 Con damage, repeats in 1 min. |
Core |
Protection from Energy: |
Absorb 12 points/level of damage from one kind of energy. |
Core |
Ray of Exhaustion: |
Ray makes subject exhausted. |
Core |
Remove Curse: |
Frees object or person from curse. |
Core |
Slow: |
One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls. |
Core |
Speak with Dead: |
Corpse answers one question/two levels. |
Core |
Stinking Cloud: |
Nauseating vapors, 1 round/level. |
Core |
Stone Shape: |
Sculpts stone into any shape. |
Core |
Vampiric Touch: |
Touch deals 1d6/two levels damage; caster gains damage as hp. |
Core |
Wind Wall: |
Deflects arrows, smaller creatures, and gases. |
4TH-LEVEL DEATH MASTER SPELLS
Source |
Spell Name |
Brief Description |
Core |
Arcane Eye: |
Invisible floating eye moves 30 ft./round. |
Core |
Charm Monster: |
Makes monster believe it is your ally. |
Core |
Crushing Despair: |
Subjects take -2 on attack rolls, damage rolls, saves, and checks. |
Core |
Death Ward: |
Grants immunity to death spells and negative energy effects. |
Core |
Detect Scrying: |
Alerts you of magical eavesdropping. |
Core |
Dimension Door: |
Teleports you a short distance. |
Core |
Dimensional Anchor: |
Bars extradimensional movement. |
Core |
Enervation: |
Subject gains 1d4 negative levels. |
Core |
Evard's Black Tentacles: |
Tentacles grapple all within 20-ft. spread. |
Core |
Fear: |
Subjects within cone flee for 1 round/level. |
Core |
Giant Vermin: |
Turns centipedes, scorpions, or spiders into giant vermin. |
Core |
Lesser Globe of Invulnerability: |
Stops 1st- through 3rd-level spell effects. |
Core |
Ice Storm: |
Hail deals 5d6 damage in cylinder 40 ft. across. |
Core |
Inflict Critical Wounds: |
Touch attack, 4d8 damage +1/level (max +20). |
Core |
Phantasmal Killer: |
Fearsome illusion kills subject or deals 3d6 damage. |
Core |
Scrying: |
Spies on subject from a distance. |
Core |
Solid Fog: |
Blocks vision and slows movement. |
Core |
Stoneskin: |
Ignore 10 points of damage per attack. |
Core |
Tongues: |
Speak any language. |
Core |
Wall of Ice: |
Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
5TH-LEVEL DEATH MASTER SPELLS
6TH-LEVEL DEATH MASTER SPELLS
7TH-LEVEL DEATH MASTER SPELLS
8TH-LEVEL DEATH MASTER SPELLS
9TH-LEVEL DEATH MASTER SPELLS
Source |
Spell Name |
Brief Description |
Core |
Astral Projection: |
Projects you and companions onto Astral Plane. |
Core |
Dominate Monster: |
As dominate person, but any creature. |
Core |
Energy Drain: |
Subject gains 2d4 negative levels. |
Core |
Etherealness: |
Travel to Ethereal Plane with companions. |
Core |
foresight: |
"sixth sense" warns of impending danger. |
Core |
Mass Hold Monster: |
As hold monster, but all within 30 ft. |
Core |
Implosion: |
Kills one creature/round. |
Core |
Power Word Kill: |
Kills one creature with 100 hp or less. |
Core |
Shapechange: |
Transforms you into any creature, and change forms once per round. |
Core |
Soul Bind: |
Traps newly dead soul to prevent resurrection. |
Core |
Wail of the Banshee: |
Kills one creature/level. |
Core |
Weird: |
As phantasmal killer, but affects all within 30 ft. |
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