Spell List
CLERIC SPELLS
0-LEVEL CLERIC SPELLS (ORISONS)
1ST-LEVEL CLERIC SPELLS
Source |
Spell Name |
Brief Description |
Core |
Bane: |
Enemies take –1 on attack rolls and saves against fear. |
Core |
Bless Water: |
Makes holy water. |
Core |
Bless: |
Allies gain +1 on attack rolls and saves against fear. |
Core |
Cause Fear: |
One creature of 5 HD or less flees for 1d4 rounds. |
Core |
Command: |
One subject obeys selected command for 1 round. |
Core |
Comprehend Languages: |
You understand all spoken and written languages. |
Core |
Cure Light Wounds: |
Cures 1d8 damage +1/level (max +5). |
Core |
Curse Water: |
Makes unholy water. |
Core |
Deathwatch: |
Reveals how near death subjects within 30 ft. are. |
Core |
Detect Chaos/Evil/Good/Law: |
Reveals creatures, spells, or objects of selected alignment. |
Core |
Detect Undead: |
Reveals undead within 60 ft. |
Core |
Divine Favor: |
You gain +1 per three levels on attack and damage rolls. |
Core |
Doom: |
One subject takes –2 on attack rolls, damage rolls, saves, and checks. |
Core |
Endure Elements: |
Exist comfortably in hot or cold environments. |
Core |
Entropic Shield: |
Ranged attacks against you have 20% miss chance. |
Core |
Hide from Undead: |
Undead can’t perceive one subject/level. |
Core |
Inflict Light Wounds: |
Touch deals 1d8 damage +1/level (max +5). |
Core |
Magic Stone: |
Three stones gain +1 on attack, deal 1d6 +1 damage. |
Core |
Magic Weapon: |
Weapon gains +1 bonus. |
Core |
Obscuring Mist: |
Fog surrounds you. |
Core |
Protection from Chaos/Evil/Good/Law: |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
Core |
Remove Fear: |
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
Core |
Sanctuary: |
Opponents can’t attack you, and you can’t attack. |
Core |
Shield of Faith: |
Aura grants +2 or higher deflection bonus. |
Core |
Summon Monster I: |
Calls extraplanar creature to fight for you. |
BoED |
Eyes of the Avoral: |
Subject gets +8 on Spot checks. |
BoED |
Lantern Light: |
Ranged touch attacks deal 1d6 points of damage. |
BoED |
Ray of Hope: |
Subject gains +2 bonus on attacks, saves, and checks. |
BoED |
Vision of Heaven: |
Evil creature is dazed for 1 round. |
CAd |
Grave Strike: |
Sneak attack undead creatures. |
CC |
Impede: |
Subject is locked in place and takes a -1 penalty on melee attack rolls and a -2 penalty on Reflex saves. |
CD |
Nimbus of Light: |
Sunlight illuminates you until released as an attack for 1d8 +1/level damage. |
CD |
Omen of Peril: |
You know how dangerous the future will be. |
CD |
Resurgence: |
You grant subject a second chance at a saving throw. |
CD |
Vigor, Lesser: |
Creature heals 1 hp/round (max 15 rounds). |
CM |
Reaving Aura: |
All creatures below 0 hit points within 10 feet of you take 1 point of damage. |
CS |
Healer’s Vision: |
Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks |
City |
Detect Weaponry: |
Reveals weapons within 60 feet. |
City |
Peacebond: |
Weapon is impossible to draw. |
Frost |
Conjure Ice Beast I: |
Conjures ice creature to fight for you. |
Frost |
Detect Fire: |
Detect fire within 60 ft. |
Frost |
Ease of Breath: |
+20 inherent bonus on Fortitude saves to resist altitude sickness. |
Frost |
Fortify Cold Creatures: |
Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects. |
Frost |
Ice Slick: |
Creates a 20-ft. square of slippery ice. |
Frost |
Shivering Touch, Lesser: |
Touch deals 1d6 Dex damage. |
FC1 |
Exorcism: |
Drive a fiend out of the body of a creature or object it possesses. |
HoH |
Detect Taint: |
Reveals creatures or objects with taint. |
HoH |
Summon Undead I: |
Summons undead to fight for you. |
LM |
Necrotic Awareness: |
Sense encysted subjects. |
LM |
Summon Undead I: |
Summons undead to fight for you. |
MoI |
Detect Incarnum: |
Detect soulmelds and essentia within 60 ft. |
MoI |
Protection from Incarnum: |
Ward a target from attacks by soulmelds and incarnum creatures. |
MH |
Conviction: |
Subject gains +2 or higher save bonus. |
MH |
Favorable Sacrifice: |
Subject gains better protection the more gems you sacrifice. |
MH |
Guiding Light: |
+1 on ranged attacks against creatures in illuminated area. |
MH |
Incite: |
Subject can’t ready actions or delay. |
MH |
Inhibit: |
Subject delays until next round. |
MH |
Sign: |
Your initiative check result improves, and you know enemies’ initiative check results. |
Planar |
Anarchic Water: |
Makes chaotic-aligned anarchic water. |
Planar |
Axiomatic Water: |
Makes lawful-aligned anarchic water. |
Planar |
Light of Lunia: |
You radiate silvery light, which you can expend as 2 bolts that deal 1d6 damage. |
Planar |
Resist Planar Alignment: |
Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane. |
PHBII |
Blade of Blood: |
Weapon deals +1d6 damage, or +3d6 if you take 5 points of damage. |
PHBII |
Invest Light Protection: |
Heal 1d4 damage + 1/2 levels, grant DR 1/evil. |
RoD |
Omen of Peril: |
You know how dangerous the future will be. |
RoD |
Scholar’s Touch: |
Read books in seconds. |
Sand |
Cloak of Shade: |
Touched creature gains protection from heat and sun. |
Sand |
Locate Water: |
Reveals location, size, and quality of water sources. |
ToM |
Scramble True Position: |
You teleport your foes 10 feet in a random direction, knocking them over. |
2ND-LEVEL CLERIC SPELLS
Source |
Spell Name |
Brief Description |
Core |
Aid: |
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |
Core |
Align Weapon: |
Weapon becomes good, evil, lawful, or chaotic. |
Core |
Augury: |
Learns whether an action will be good or bad. |
Core |
Bear’s Endurance: |
Subject gains +4 to Con for 1 min./level. |
Core |
Bull’s Strength: |
Subject gains +4 to Str for 1 min./level. |
Core |
Calm Emotions: |
Calms creatures, negating emotion effects. |
Core |
Consecrate: |
Fills area with positive energy, making undead weaker. |
Core |
Cure Moderate Wounds: |
Cures 2d8 damage +1/level (max +10). |
Core |
Darkness: |
20-ft. radius of supernatural shadow. |
Core |
Death Knell: |
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and
+1 level. |
Core |
Delay Poison: |
Stops poison from harming subject for 1 hour/level. |
Core |
Desecrate: |
Fills area with negative energy, making undead stronger. |
Core |
Eagle’s Splendor: |
Subject gains +4 to Cha for 1 min./level. |
Core |
Enthrall: |
Captivates all within 100 ft. + 10 ft./level. |
Core |
Find Traps: |
Notice traps as a rogue does. |
Core |
Gentle Repose: |
Preserves one corpse. |
Core |
Hold Person: |
Paralyzes one humanoid for 1 round/level. |
Core |
Inflict Moderate Wounds: |
Touch attack, 2d8 damage +1/level (max +10). |
Core |
Make Whole: |
Repairs an object. |
Core |
Owl’s Wisdom: |
Subject gains +4 to Wis for 1 min./level. |
Core |
Remove Paralysis: |
Frees one or more creatures from paralysis or slow effect. |
Core |
Resist Energy: |
Ignores 10 (or more) points of damage/attack from specified energy type. |
Core |
Restoration, Lesser: |
Dispels magical ability penalty or repairs 1d4 ability
damage. |
Core |
Shatter: |
Sonic vibration damages objects or crystalline creatures. |
Core |
Shield Other: |
You take half of subject’s damage. |
Core |
Silence: |
Negates sound in 15-ft. radius. |
Core |
Sound Burst: |
Deals 1d8 sonic damage to subjects; may stun them. |
Core |
Spiritual Weapon: |
Magic weapon attacks on its own. |
Core |
Status: |
Monitors condition, position of allies. |
Core |
Summon Monster II: |
Calls extraplanar creature to fight for you. |
Core |
Undetectable Alignment: |
Conceals alignment for 24 hours. |
Core |
Zone of Truth: |
Subjects within range cannot lie. |
BoED |
Ease Pain: |
Remove lingering effects of pain. |
BoED |
Elation: |
Allies gain +2 to Strength and Dexterity, +5 ft. of speed. |
BoED |
Estanna’s Stew: |
Conjures stew that heals 1d6+1 per serving. |
BoED |
Lastai’s Caress: |
Intense feelings of good leave evil subject cowering, frightened, nauseated, or shaken. |
BoED |
Remove Addiction: |
Cures target of drug addictions. |
CAd |
Divine Insight |
Gain a bonus to any skill. |
CAd |
Healing Lorecall: |
Your healing spells become more potent. |
CAd |
Iron Silence: |
Your armor does not hinder attempts to be stealthy. |
CC |
Benediction: |
Subject gains a +2 luck bonus on saves, can reroll one attack roll, save, skill check, or ability check. |
CC |
Bewildering Substitution: |
Seemingly swap one ally with one enemy. |
CC |
Bewildering Visions: |
Subject is sickened or nauseated. |
CC |
Body Ward: |
Subject is protected against 5 points of ability damage to Strength, Dexterity, or Constitution; repeated use for different scores also increases
damage absorbed. |
CC |
Conduit of Life: |
Heal 2dl0+1/caster level (max. 10) points of damage to yourself while channeling positive energy. |
CC |
Divine Presence: |
Gain a +5, +10, or +15 bonus on Intimidate checks against those who don't worship your deity. |
CC |
Execration: |
Target takes a -2 penalty on saves and must take the lower of two rolls on one attack. |
CC |
Interfaith Blessing: |
Subjects gain combat benefits based on their individual deities. |
CC |
Light of Faith: |
Gain a bonus equal to one-half your divine caster level (max. +5) on your next turning check. |
CC |
Lore of the Gods: |
Gain a +5 insight bonus on Knowledge checks; make one check with an untrained Knowledge skill or retry a failed Knowledge check. |
CC |
Master Cavalier: |
Gain a +10 bonus on Ride checks, or +20 with special mount; use with other spells grants mount fly speed. |
CC |
Soul Ward: |
Subject is protected against 5 points of ability damage to Intelligence, Wisdom, or Charisma; repeated use for different scores also increases
damage absorbed. |
CC |
Substitute Domain: |
Temporarily swap one domain for another your deity offers. |
CC |
Turn Anathema: |
Use your turn/rebuke ability to turn creatures with the opposing alignment subtype. |
CD |
Brambles: |
Wooden weapon grows spikes that deal +1 damage/caster level (max +10). |
CD |
Curse of Ill Fortune: |
Target suffers –3 penalty on attacks, checks, and saves. |
CD |
Deific Vengeance: |
Deity’s punishment deals 1d6 damage/two caster levels (max 5d6). |
CD |
Wave of Grief: |
Cone imposes –3 penalty on attacks, checks, and saves. |
CS |
Manifestation of the Deity: |
Create illusion of your deity, rendering enemies shaken for 1 round |
DotU |
Shadow Shroud: |
Negate light blindness/vulnerability; +5 bonus on Hide checks. |
Frost |
Blood Snow: |
Area of fallen snow drains 1d2 points of Con/round and causes nausea. |
Frost |
Brumal Stiffening: |
Brittle weapon’s hardness reduced by 5. |
Frost |
Conjure Ice Beast II: |
Conjures ice creature to fight for you. |
Frost |
Conjure Ice Object: |
Conjures an object made of ice. |
Frost |
Frost Weapon: |
Weapon gains frost special ability, +1d6 cold damage. |
Frost |
Frostburn, Lesser: |
Touch deals 1d12 frostburn damage +1/level (max +5). |
Frost |
Obscuring Snow: |
Obscures sight in a 30-ft. radius around the caster. |
Frost |
Thin Air: |
Creatures suffer from altitude sickness. |
FC2 |
Denounce: |
Target outsider takes –4 on attacks, saves, and checks. |
FC2 |
Investiture of the Spined Devil: |
Target can launch up to three spikes at once. |
HoB |
Resounding Voice: |
Your voice carries 100 ft./level. |
HoH |
Summon Undead II: |
Summons undead to fight for you. |
LM |
Blade of Pain and Fear: |
Creates blade of gnashing teeth. |
LM |
Ghost Touch Armor: |
Armor works normally against incorporeal attacks. |
LM |
Necrotic Cyst: |
Encyst undead sac of tissue in subject. |
LM |
Necrotic Scrying: |
Hear or see encysted subject at a distance. |
LM |
Spawn Screen: |
You resist being transformed into an undead spawn if slain. |
LM |
Summon Undead II: |
Summons undead to fight for you. |
LoM |
Darkbolt: |
Deals 1d8 damage/2 levels and stuns 1 round. |
LoM |
Detect Aberration: |
Detect the presence of aberrations. |
MoI |
Adept Spirit: |
Subject can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute. |
MoI |
Soulmeld Blessing: |
Allies can reallocate essentia for free. |
MoI |
Suppress Magic: |
Magic item or soulmeld is suppressed for 1 round/level. |
MH |
Divine Protection: |
Allies gain +1 to AC, saves. |
MH |
Living Undeath: |
Subject becomes immune to critical hits and sneak attacks. |
MH |
Quick March: |
Allies’ speed increases by 30 ft. for 1 round. |
MH |
Veil of Shadow: |
Darkness grants you concealment. |
Planar |
Avoid Planar Effects: |
Provides temporary protection against overtly damaging planar traits. |
Planar |
Light of Mercuria: |
You radiate golden light, which you can expend as 2 bolts that deal 1d6 damage, 2d6 against undead and evil outsiders. |
Planar |
Locate Touchstone: |
find nearest planar touchstone on the plane you currently inhabit. |
Planar |
Summon Elysian Thrush: |
Summon an Elysian thrush, which accelerates natural healing. |
PHBII |
Animalistic Power: |
Subject gains +2 bonus to Str, Dex, and Con. |
PHBII |
Black Karma Curse: |
Subject damages self with melee attack. |
PHBII |
Blade Brothers: |
Use higher saving throw result between two creatures, but both suffer effects if the saves fail. |
PHBII |
Cloud of Knives: |
Release one knife/round, 1d6 damage +1/3 levels (max +5). |
PHBII |
Insight of Good Fortune: |
Subject rolls twice, takes best result. |
PHBII |
Mark of Judgment: |
Creatures that attack subject heal 2 points of damage each successful hit. |
PHBII |
Master’s Touch: |
Subject gains immediate +4 bonus on a skill check. |
PHBII |
Share Talents: |
Subjects gain +2 bonus on skill checks. |
PHBII |
Stay the Hand: |
Change subject creature’s attitude to helpful for 1 round. |
PHBII |
Stretch Weapon: |
Melee weapon gains 5 ft. of reach for one attack. |
RoD |
Insignia of Alarm: |
Alert bearers of special insignia. |
RotD |
Local Tremor: |
Light tremor shakes in a 30-ft. line. |
RotD |
Peaceful Serenity of Io: |
Grant subject +4 bonus on Concentration checks and against compulsions and fear effects. |
RoS |
Stone Fist |
Unarmed attack damage increases, does not provoke attacks of oppurtunity. Dwarves and Goliaths overcome damage reduction. |
Sand |
Desiccate: |
Deals 1d6/2 levels dessication damage and dehydrates living creature. |
Sand |
Freedom of Breath: |
Protects against suffocation and dangerous vapors. |
Sand |
Hydrate: |
Heals dessication damage. |
ToM |
Augment Truefriend: |
Subject gains +2 to Str, Dex, and Con for 1 min./level. |
ToM |
Horror of the Spoken Name: |
Frighten creature that hears its own truename. |
ToM |
True Prayer of the Faithful: |
Allies gain +1 bonus on most rolls. |
3RD-LEVEL CLERIC SPELLS
Source |
Spell Name |
Brief Description |
Core |
Animate Dead: |
Creates undead skeletons and zombies. |
Core |
Bestow Curse: |
–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
Core |
Blindness/Deafness: |
Makes subject blinded or deafened. |
Core |
Contagion: |
Infects subject with chosen disease. |
Core |
Continual Flame: |
Makes a permanent, heatless torch. |
Core |
Create Food and Water: |
Feeds three humans (or one horse)/level. |
Core |
Cure Serious Wounds: |
Cures 3d8 damage +1/level (max +15). |
Core |
Daylight: |
60-ft. radius of bright light. |
Core |
Deeper Darkness: |
Object sheds supernatural shadow in 60-ft. radius. |
Core |
Dispel Magic: |
Cancels spells and magical effects. |
Core |
Glyph of Warding: |
Inscription harms those who pass it. |
Core |
Helping Hand: |
Ghostly hand leads subject to you. |
Core |
Inflict Serious Wounds: |
Touch attack, 3d8 damage +1/level (max +15). |
Core |
Invisibility Purge: |
Dispels invisibility within 5 ft./level. |
Core |
Locate Object: |
Senses direction toward object (specific or type). |
Core |
Magic Circle against
Chaos/Evil/Good/Law: |
As protection spells, but 10-ft. radius and 10 min./level. |
Core |
Magic Vestment: |
Armor or shield gains +1 enhancement per four levels. |
Core |
Meld into Stone: |
You and your gear merge with stone. |
Core |
Obscure Object: |
Masks object against scrying. |
Core |
Prayer: |
Allies +1 bonus on most rolls, enemies –1 penalty. |
Core |
Protection from Energy: |
Absorb 12 points/level of damage from one kind of energy. |
Core |
Remove Blindness/Deafness: |
Cures normal or magical conditions. |
Core |
Remove Curse: |
Frees object or person from curse. |
Core |
Remove Disease: |
Cures all diseases affecting subject. |
Core |
Searing Light: |
Ray deals 1d8/two levels damage, more against undead. |
Core |
Speak with Dead: |
Corpse answers one question/two levels. |
Core |
Stone Shape: |
Sculpts stone into any shape. |
Core |
Summon Monster III: |
Calls extraplanar creature to fight for you. |
Core |
Water Breathing: |
Subjects can breathe underwater. |
Core |
Water Walk: |
Subject treads on water as if solid. |
Core |
Wind Wall: |
Deflects arrows, smaller creatures, and gases. |
BoED |
Affliction: |
Infects evil subject with chosen affliction. |
BoED |
Blessed Sight: |
Evil auras become visible to you. |
BoED |
Energize Potion: |
Transforms potion into a grenade that deals energy damage in a 10-ft.-radius burst. |
BoED |
Heart’s Ease: |
Removes fear, despair, confusion, insanity and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage. |
BoED |
Inspired Aim: |
Allies within 40 ft. gain +2 insight bonus on ranged attack rolls. |
BoED |
Refreshment: |
Cures creatures of all nonlethal damage. |
BoED |
Remove Nausea: |
Cure a nauseated or sickened character. |
CAr |
Resist Energy, Mass : |
As resist energy, except that it affects all targeted creatures. |
CAr |
Ring of Blades : |
Swirling metal blades surround you. |
CC |
Bolster Aura: |
Subject's aura strengthens as if it had 1 HD/two caster levels more than it actually does. |
CC |
Deific Bastion: |
Your shield or armor gains a +1 enhancement bonus plus a special ability that varies by deity. |
CC |
Footsteps of the Divine: |
Gain a new movement type and speed based on the deity chosen. |
CC |
Light of Wisdom: |
Your effective turning level increases by l/three caster levels for the purpose of determining affected undead and destruction potential. |
CC |
Subdue Aura: |
Subject's aura weakens as if it had 1 HD/two caster levels fewer than it actually does. |
CD |
Blessed Aim: |
+2 bonus for allies’ ranged attacks. |
CD |
Briar Web: |
Area entangles creatures and thorns deal 2d6 damage. |
CD |
Chain of Eyes: |
You send magical sensor to infiltrate an area. |
CD |
Flame of Faith: |
Gives weapon the flaming burst quality. |
CD |
Spikes: |
As brambles, but weapon gains +2 bonus and doubled threat range. |
CD |
Telepathic Bond, Lesser: |
Link with subject within 30 ft. for 10 min./level. |
CD |
Vigor, Mass Lesser: |
As lesser vigor, but multiple targets (max 25 rounds). |
CD |
Vigor: |
As lesser vigor , but 2 hp/round (max 25 rounds). |
CD |
Visage of the Deity, Lesser: |
You gain +4 Cha and resis- tance 10 to certain energy types. |
CD |
Wrack: |
Renders creature helpless with pain. |
Drac |
Cloak of Bravery: |
You and your allies gain a bonus on saves against fear. |
Drac |
Shield of Warding: |
Shield grants +1 bonus on Reflex saves |
Drac |
per five levels (max: |
+5). |
DotU |
Dominate Vermin: |
Subject vermin obeys psychic commands. |
DrM |
Adoration of the Frightful: |
Make fearful creatures friendly to you. |
DrM |
Soul of Light: |
Healing spells cast by or on you have greater effect. |
DrM |
Soul of Shadow: |
Inflict wounds spells cast by or on you have greater effect. |
DrM |
Vision of the Omniscient Eye: |
Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. |
Frost |
Aura of Cold, Lesser: |
Intense cold deals 1d6 damage to creatures within 5 ft. |
Frost |
Binding Snow: |
Snow freezes, impeding movement. |
Frost |
Conjure Ice Beast III: |
Conjures ice creature to fight for you. |
Frost |
Control Snow and Ice: |
Raise or lower ice or snow. |
Frost |
Defile Snow and Ice: |
Grants undead a +4 profane bonus against turning and cold creatures SR 15 against fire spells. |
Frost |
Ice Shape: |
Sculpts ice into any shape. |
Frost |
Meld into Ice: |
You and your gear merge with ice. |
Frost |
Shivering Touch: |
Touch deals 3d6 Dex damage. |
FC2 |
Devil’s Eye: |
See through magical darkness up to 30 ft. |
FC2 |
Investiture of the Bearded Devil: |
Target deals extra melee damage each round that it hits a foe. |
FC2 |
Investiture of the Chain Devil: |
Target gains +5-ft. reach and extra attack of opportunity. |
HoB |
Battlemagic Perception: |
Sense and counter spellcasting within 100 feet. |
HoB |
Spiritual Charger: |
Horseman of force attacks enemy. |
HoH |
Resist Taint: |
Bestows +4 bonus on saves against taint. |
HoH |
Rigor Mortis: |
Suspends all vital functions; target appears dead. |
HoH |
Summon Undead III: |
Summons undead to fight for you. |
LM |
Clutch of Orcus: |
Deals 1d3 damage/round and paralyzes foe with concentration. |
LM |
Necrotic Bloat: |
Encysted subject takes 1d6 damage/level. |
LM |
Protection from Negative Energy: |
Ignore 10 points of negative energy damage per attack. |
LM |
Protection from Positive Energy: |
Ignore 10 points of positive energy damage per attack. |
LM |
Sheltered Vitality: |
Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain. |
LM |
Summon Undead III: |
Summons undead to fight for you. |
LoM |
Invoke the Cerulean Sign: |
Aberrations become sickened, nauseated, dazed, or stunned. |
MoI |
Guardian Spirit: |
Subject can activate bonus on AC, Re? ex saves, and Dex-based checks for 1 minute. |
MoI |
Soul Boon: |
Grant 1 point of essentia per three caster levels to subject. |
MH |
Close Wounds: |
Cure 2d4 damage, even on another’s turn (swift). |
MH |
Conviction, Legion’s: |
Allies gain +2 or higher save bonus. |
MH |
Curse of Petty Failing: |
Subject takes –2 penalty on attack rolls and saves. |
MH |
Delay Death: |
Losing hit points doesn’t kill subject. |
MH |
Ring of Blades: |
Blades surround you, damaging other creatures (1d6+1/level damage). |
MH |
Slashing Darkness: |
Ray deals 1d8/two levels damage and heals undead the same amount. |
Planar |
Anarchic Storm: |
Chaotic-aligned rain falls in 20-ft. radius. |
Planar |
Analyze Touchstone: |
find a nearby planar touchstone and discover its properties. |
Planar |
Attune Form: |
Grant target creature temporary protection against overtly damaging planar traits. |
Planar |
Axiomatic Storm: |
Lawful-aligned rain falls in 20-ft. radius. |
Planar |
Devil Blight: |
Damage and confuse baatezu; damage other lawful and evil creatures. |
Planar |
Hamatula Barbs: |
Subjects grow barbs, which damage foes that attack subject in melee. |
Planar |
Holy Storm: |
Good-aligned rain falls in 20-ft. Radius. |
Planar |
Light of Venya: |
You radiate silvery light, which you can expend as 2 bolts that either deal 3d6 against evil outsiders and undead or heal 3d6 points of damage. |
Planar |
Mantle of Chaos/Evil/Good/Law: |
You gain SR 12 + caster level against spells with opposite alignment descriptor. |
Planar |
Protection from Negative Energy: |
Ignore 10 points of negative energy damage per attack. |
Planar |
Protection from Positive Energy: |
Ignore 10 points of positive energy damage per attack. |
Planar |
Unholy Storm: |
Evil-aligned rain falls in 20-ft. radius. |
PHBII |
Alter Fortune: |
Cause one creature to reroll any die roll. |
PHBII |
Channeled Divine Shield: |
Gain DR, amount based on casting time. |
PHBII |
Crown of the Grave: |
Command undead, discharge to gain +4 on turn or rebuke. |
PHBII |
Crown of Might: |
Gain +2 Strength, discharge to gain +8 bonus for 1 round. |
PHBII |
Crown of Protection: |
+1 deflection bonus to AC, +1 resistance bonus on saves; discharge to gain +4 for 1 round. |
PHBII |
Crown of Smiting: |
+2 damage bonus, discharge to gain +8 damage on single attack. |
PHBII |
Curse of Arrow Attraction: |
Subject takes –5 penalty to AC against ranged attacks. |
PHBII |
Divine Retaliation: |
Weapon appears and strikes those who attack you. |
PHBII |
Energy Aegis: |
Subject gains resistance 20 against one energy type for one attack. |
PHBII |
Energy Vulnerability: |
Subjects gain vulnerability to the specified energy. |
PHBII |
Hesitate: |
Force subject to lose actions. |
PHBII |
Invest Moderate Protection: |
Heal 3d4 damage + 1/2 levels, grant DR 3/evil. |
PHBII |
Mark of Doom: |
Subject takes 1d6 damage for each hostile action. |
RoD |
Delay Death: |
Losing hit points doesn’t kill subject. |
RoD |
Insignia of Blessing: |
Bearers of special insignia gain +1 bonus on attacks and saves against fear. |
RoD |
Insignia of Healing: |
Bearers of special insignia healed of 1d8 damage +1 point/level (max. +10). |
RoD |
Insignia of Warding: |
Bearers of special insignia gain +1 to AC, Fortitude saves. |
Sand |
Black Sand: |
Creates a 20-ft.-radius area of black sand. |
Sand |
Control Sand: |
Raise or lower the level of sand. |
Sand |
Haboob: |
Cloud of dust obscures sight and abrades those passing through it. |
Sand |
Protection from Dessication: |
Absorb 10 points/level of dessication damage. |
Sand |
Soul of the Waste: |
Meld into surrounding sand. |
Storm |
Air Breathing: |
Subject breathes air as easily as water. |
ToM |
Bane of the Archrival: |
+4 to AC and saves, counter mind control, and keep specific truenamed enemy away. |
WoL |
Revitalize Legacy, Least: |
Get extra use of chosen least legacy ability. |
4TH-LEVEL CLERIC SPELLS
Source |
Spell Name |
Brief Description |
Core |
Air Walk: |
Subject treads on air as if solid (climb at 45-degree angle). |
Core |
Control Water: |
Raises or lowers bodies of water. |
Core |
Cure Critical Wounds: |
Cures 4d8 damage +1/level (max +20). |
Core |
Death Ward: |
Grants immunity to death spells and negative energy effects. |
Core |
Dimensional Anchor: |
Bars extradimensional movement. |
Core |
Discern Lies: |
Reveals deliberate falsehoods. |
Core |
Dismissal: |
Forces a creature to return to native plane. |
Core |
Divination: |
Provides useful advice for specific proposed actions. |
Core |
Divine Power: |
You gain attack bonus, +6 to Str, and 1 hp/level. |
Core |
Freedom of Movement: |
Subject moves normally despite impediments. |
Core |
Giant Vermin: |
Turns centipedes, scorpions, or spiders into giant vermin. |
Core |
Imbue with Spell Ability: |
Transfer spells to subject. |
Core |
Inflict Critical Wounds: |
Touch attack, 4d8 damage +1/level (max +20). |
Core |
Magic Weapon, Greater: |
+1 bonus/four levels (max +5). |
Core |
Neutralize Poison: |
Immunizes subject against poison, detoxifies venom in or on subject. |
Core |
Planar Ally, Lesser: |
Exchange services with a 6 HD extraplanar creature. |
Core |
Poison: |
Touch deals 1d10 Con damage, repeats in 1 min. |
Core |
Repel Vermin: |
Insects, spiders, and other vermin stay 10 ft. away. |
Core |
Restoration: |
Restores level and ability score drains. |
Core |
Sending: |
Delivers short message anywhere, instantly. |
Core |
Spell Immunity: |
Subject is immune to one spell per four levels. |
Core |
Summon Monster IV: |
Calls extraplanar creature to fight for you. |
Core |
Tongues: |
Speak any language. |
BoED |
Blood of the Martyr: |
You heal a target at range and take a like amount of damage. |
BoED |
Celestial Brilliance: |
Object sheds brilliant light to 120 feet, hurts undead and evil outsiders. |
BoED |
Greater Status: |
As status, but cast some spells through bond. |
BoED |
Remove Fatigue: |
Removes effects of fatigue as 8 hours of rest. |
BoED |
Sustain: |
Recipients need no food or drink for 6 hours/level. |
BoED |
Stars of Arvandor: |
Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 damage (all lethal) to evil creatures. |
BoED |
Sword of Conscience: |
Evil creature confesses crimes, takes Wisdom damage. |
CAr |
Assay Resistance : |
Divine the vulnerabilities of a creature's magical defenses, giving a +10 bonus to attempts to overcome spell resistance. |
CC |
Aligned Aura: |
Grant combat bonuses to like-aligned allies and impose penalties on creatures of opposing alignment. |
CC |
Confound: |
Gain a +2 circumstance bonus on attack rolls against subject and impose a -2 penalty on its attack rolls against you; subject cannot make attacks
of opportunity against you; repeated use extends benefits to allies. |
CC |
Dampen Magic: |
Decrease enhancement bonus of magic weapons as well as save DC and caster level of magical effects used against subject by 1 or more points;
subject can invoke a 5-ft. radius antimagic field. |
CC |
Light of Purity: |
Your turning damage increases by ld6/four divine caster levels (maximum +5d6) on your next successful turning check. |
CC |
Moral Facade: |
Divination spells give a false alignment reading. |
CC |
Profane Item: |
Target object deals ld4/caster level (max. 10d4) points of negative energy damage to the next animal, plant, good outsider, or good shapechanger
that touches it; animal or plant must also save or flee for ld4 minutes. |
CC |
Sacred Item: |
Target object deals ld4/caster level (max. 10d4) points of positive energy damage to the next undead, evil outsider, or evil shapechanger that
touches it; undead must also save or flee for ld4 minutes. |
CC |
Seed of Life: |
Subject gains fast healing 2 and can invoke a burst of healing. |
CC |
Spiritual Advisor: |
Gain a +4 divine bonus on Knowledge checks; make checks with an untrained Knowledge skill or retry a failed Knowledge check. |
CD |
Beast Claws: |
Your hands become slashing natural weapons. |
CD |
Castigate: |
Verbal rebuke deafens all who hear and damages those whose alignment differs from yours. |
CD |
Doomtide: |
Black mist obscures sight, dazes those inside. |
CD |
Energy Vortex: |
Burst of energy centered on you damages nearby creatures. |
CD |
Recitation: |
Your allies get bonus on attacks and saves, and your foes get penalties. |
CD |
Resurgence, Mass: |
As resurgence, but multiple targets. |
CD |
Revenance: |
Restores dead creature to life for 1 min./level. |
CD |
Weapon of the Deity: |
Your weapon gains enhancement bonus and special ability. |
CD |
Weather Eye: |
You accurate predict weather up to one week ahead. |
CM |
Seed of Undeath: |
Subject that dies before spell expires rises as a zombie under your command. |
City |
Summon Pest Swarm: |
Summons swarm of urban animals and vermin. |
Drac |
Antidragon Aura: |
Allies gain bonus to AC and saves against dragons. |
Drac |
Contingent Energy Resistance: |
Energy damage triggers a resist energy spell. |
Drac |
Fell the Greatest Foe: |
Deal extra damage to creatures larger than Medium. |
Drac |
Lower Spell Resistance: |
Subject’s spell resistance reduced. |
DotU |
Armored Vermin: |
+2 to natural armor of vermin. |
DotU |
Yochlol Blessing: |
Target gains eight tentacle attacks, resistance to acid and electricity, AC bonus. |
DrM |
Mark of the Enlightened Soul: |
Spells gain the good descriptor and deal extra damage to evil creatures. |
DrM |
Touch of the Blackened Soul: |
Spells gain the evil descriptor and deal extra damage to good creatures. |
Frost |
Conjure Ice Beast IV: |
Conjures ice creature to fight for you. |
Frost |
Freeze Armor: |
Locks up suits of metal armor and equipment, dealing damage and impeding movement. |
Frost |
Frostburn: |
Touch deals 3d12 frostburn damage +1/level (max +20). |
Frost |
Glacial Globe of Invulnerability: |
Stops 1st- through 3rdlevel fire spell effects and provides concealment. |
Frost |
Winter’s Embrace: |
Subject takes 1d8 damage/round; can cause fatigue. |
FC2 |
Investiture of the Amnizu: |
Target can deal 1d4 Int damage with a touch. |
FC2 |
Investiture of the Erinyes: |
Target can force foes to move closer and take no action. |
FC2 |
Investiture of the Harvester Devil: |
Target can deal lingering wounds with melee attacks. |
FC2 |
Investiture of the Steel Devil: |
Target gains profane bonus on attacks and to AC. |
LM |
Consumptive field: |
Draw life from all creatures in 10-ft. radius/level with –1 or fewer hit points that fail save. |
LM |
Ghost Touch Weapon: |
Weapon works normally against incorporeal creatures. |
LM |
Necrotic Domination: |
Completely control encysted subject. |
LM |
Summon Undead IV: |
Summons undead to fight for you. |
LM |
Undead Bane Weapon: |
Weapon gains undead bane property and is considered good-aligned. |
LoM |
Damning Darkness: |
Darkness deals either 2d6 or 1d6 damage per round. |
HoB |
Animate Legion: |
Creates skeletons or zombies. |
HoB |
Battlefield Illumination: |
Improve light in 80-ft.-radius cylinder. |
HoB |
Early Twilight: |
Reduce light in 80-ft.-radius cylinder. |
HoH |
Pronouncement of Fate: |
Imposes a –4 penalty on an offender’s attacks, damage, saves, and checks; target loses actions. |
HoH |
Summon Undead IV: |
Summons undead to fight for you. |
MoI |
Essentia Lock: |
Target can’t reallocate essentia. |
MoI |
Open Least Chakra: |
Allow target to bind to its crown, feet, or hands chakra. |
MoI |
Unshape Soulmeld: |
One of target’s soulmelds is destroyed. |
MoI |
Valiant Spirit: |
Subject can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute. |
MH |
Aid, Legion’s: |
Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +20). |
MH |
Align Weapon, Legion’s: |
Allies’ weapons become good, evil, lawful, or chaotic. |
MH |
Panacea: |
Removes most afflictions. |
MH |
Shield of Faith, Legion’s: |
Allies gain +3 or higher AC bonus. |
Planar |
Astral Hospice: |
While on the Astral Plane, open a portal to a demiplane so natural healing can occur. |
Planar |
Balor Nimbus: |
Subject’s flaming body damages foes in grapple. |
Planar |
Demon Dirge: |
Demons are stunned and take 3d6 damage/ round for 1d4 rounds. |
Planar |
Evil Glare: |
Paralyze creature with your glare. |
Planar |
Focus Touchstone Energy: |
Convert unused touchstone abilities into temporary hit points. |
Planar |
Infernal Wound: |
Weapon inflicts persistent, bleeding wounds. |
Planar |
Negative Energy Aura: |
10-ft. radius surrounding you deals 2 points of damage/round. |
Planar |
Planar Exchange, Lesser: |
Trade places with one of four lesser planar creatures (your choice). |
Planar |
Planar Tolerance: |
Provides long-term protection against overtly damaging planar traits. |
Planar |
Positive Energy Aura: |
10-ft. radius surrounding you heals 2 points of damage/round. |
Planar |
Spell Vulnerability: |
Reduce target creature’s spell resistance by 1 per caster level (max reduction 15). |
Planar |
Summon Bearded Devil: |
Summon a bearded devil to follow your commands. |
Planar |
Summon Hound Archon: |
Summon a hound archon to follow your commands. |
PHBII |
Bleakness: |
1d6 damage/round to living creatures, grants undead turn resistance and fast healing. |
PHBII |
Blessing of the Righteous: |
Weapons deal +1d6 holy damage and become good-aligned. |
PHBII |
Channeled Divine Health: |
Heal a creature, amount and range based on casting time. |
PHBII |
Healing Spirit: |
Ball of light heals 1d8/round. |
PHBII |
Mystic Aegis: |
You gain SR 12 + caster level against one spell. |
PHBII |
Stifle Spell: |
Subject must concentrate or botch spell. |
RotW |
Dust to Dust: |
Disintegrate undead with your ray attack. |
Sand |
Wall of Salt: |
Wall of salt that can be shaped. |
Sand |
Wall of Sand: |
Wall impedes movement, obscures vision, and blocks some attacks. |
Sand |
Wall of Water: |
Wall impedes movement and can drown creatures. |
ToM |
True Prayer of the Chosen: |
You gain +3 AC and save bonus. |
5TH-LEVEL CLERIC SPELLS
Source |
Spell Name |
Brief Description |
Core |
Atonement: |
Removes burden of misdeeds from subject. |
Core |
Break Enchantment: |
Frees subjects from enchantments, alterations, curses, and petrification. |
Core |
Command, Greater: |
As command, but affects one subject/level. |
Core |
Commune: |
Deity answers one yes-or-no question/level. |
Core |
Cure Light Wounds, Mass: |
Cures 1d8 damage +1/level for many creatures. |
Core |
Dispel Chaos/Evil/Good/Law: |
+4 bonus against attacks. |
Core |
Disrupting Weapon: |
Melee weapon destroys undead. |
Core |
Flame Strike: |
Smite foes with divine fire (1d6/level damage). |
Core |
Hallow: |
Designates location as holy. |
Core |
Inflict Light Wounds, Mass: |
Deals 1d8 damage +1/level to many creatures. |
Core |
Insect Plague: |
Locust swarms attack creatures. |
Core |
Mark of Justice: |
Designates action that will trigger curse on subject. |
Core |
Plane Shift: |
As many as eight subjects travel to another plane. |
Core |
Raise Dead: |
Restores life to subject who died as long as one day/level ago. |
Core |
Righteous Might: |
Your size increases, and you gain combat bonuses. |
Core |
Scrying: |
Spies on subject from a distance. |
Core |
Slay Living: |
Touch attack kills subject. |
Core |
Spell Resistance: |
Subject gains SR 12 + level. |
Core |
Summon Monster V: |
Calls extraplanar creature to fight for you. |
Core |
Symbol of Pain: |
Triggered rune wracks nearby creatures with pain. |
Core |
Symbol of Sleep: |
Triggered rune puts nearby creatures into catatonic slumber. |
Core |
True Seeing: |
Lets you see all things as they really are. |
Core |
Unhallow: |
Designates location as unholy. |
Core |
Wall of Stone: |
Creates a stone wall that can be shaped. |
BoED |
Chaav’s Laugh: |
Good creatures gain +2 on attack rolls and saves against fear, plus 1d8 temporary hp +1/level (max. +20). Evil creatures take –2 on attack rolls and saves against fear. |
BoED |
Convert Wand: |
Transforms a magic wand into a healing wand (lasts 1 minute/level). |
BoED |
Crown of Flame: |
Aura burns evil outsiders, undead, and fey for 2d6 points of damage/round. |
BoED |
Dancing Web: |
Energy strands deal 1d6 nonlethal damage per level plus entangles evil creatures for 1d6 rounds. |
BoED |
Energetic Healing: |
Target is immune to one energy type and gains 10% of the energy damage as healing. |
BoED |
Sacred Guardian: |
You know status of subject and can teleport or scry without error. |
BoED |
Telepathy Block: |
Blocks all telepathic communication within 80-ft. radius. |
BoED |
Warding Gems: |
Creates gems that store healing energy, encircle the target, and release their healing power on command. |
CAr |
Blistering Radiance : |
Ball of light dazzles and burns nearby cratures. |
CC |
Bewildering Mischance: |
Target must take the lower of two rolls for each save, attack roll, and skill check. |
CC |
Bleed: |
Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves. |
CC |
Darts of Life: |
Create ten projectiles that you can launch at allies to cure ld8 points of damage each. |
CC |
Divine Retribution: |
Any creature that harms you takes ld6/caster level (max. 15d6) points of damage (half energy and half divine) and ld4 points of ability damage
based on the deity selected. |
CC |
Door of Decay: |
Move instantly from one willing or controlled undead to another. |
CC |
Healing Circle: |
Allies can tap healing energy pool for cure spells. |
CC |
Mark of Sin: |
Subject takes a -10 circumstance penalty on Diplomacy checks to change others' attitudes and a -4 penalty to one ability score based on your
deity; all creatures begin interactions with subject one step close to hostile. |
CC |
Surge of Fortune: |
Gain a +2 luck bonus on attack rolls and damage rolls, saving throws, skill checks, ability checks, AC, and spell penetration checks; take an
automatic natural 20 on one of these rolls. |
CD |
Divine Agility: |
You improve creature’s Reflex saves, Dexterity, and maneuverability in combat. |
CD |
Dragon Breath: |
You choose a dragon type and mimic its breath weapon. |
CD |
Stalwart Pact: |
You gain combat bonuses automatically when reduced to half hit points or lower. |
CD |
Subvert Planar Essence: |
Reduces target’s DR and SR. |
CD |
Vigor, Greater: |
As lesser vigor, but 4 hp/round. |
City |
Zone of Peace: |
As peacebond, but affects all weapons in area. |
Drac |
Aura of Evasion: All within 10 ft: |
gain evasion against breath weapons. |
Drac |
Vulnerability: |
Reduces an opponent’s damage reduction. |
DotU |
Bebilith Blessing: |
Target gains poisonous bite and sundering claw attacks. |
Frost |
Boreal Wind: |
Gust of cold wind deals 1d4 cold damage/level and knocks creatures back. |
Frost |
Conjure Ice Beast V: |
Conjures ice creature to fight for you. |
Frost |
Dispel Cold: |
Cancels cold spells and effects. |
Frost |
Dispel Fire: |
Cancels fire spells and effects. |
Frost |
Frostbite: |
Chilled air causes 6d6 cold damage and 2d6 Dex damage. |
Frost |
Hibernal Healing: |
You absorb ice, slush, and snow, curing 10 points/level of damage (max 150). |
Frost |
Hibernate: |
Sends subject into state of hibernation for one week/level. |
Frost |
Pass through Ice: |
Subject can pass through ice or snow like water. |
FC1 |
Extract Gift: |
Extracts essence from a willing or trapped demon to grant subject a lasting enhancement. |
FC1 |
Morality Undone: |
Subject becomes evil. |
FC2 |
Investiture of the Narzugon: |
Target gains a paralyzing gaze attack. |
FC2 |
Investiture of the Orthon: |
Target disrupts extradimensional movement within 20 feet and automatically deals sonic damage to attackers. |
LM |
Haunt Shift: |
Turn corporeal and incorporeal undead into haunting presences. |
LM |
Incorporeal Nova: |
Destroy incorporeal undead. |
LM |
Necrotic Burst: |
Encysted subject killed, cyst begins to roam. |
LM |
Summon Undead V: |
Summons undead to fight for you. |
LoM |
Morality Undone: |
Subject becomes evil. |
HoB |
Spiritual Cavalry: |
Horsemen of force attack enemies. |
HoB |
Status, Greater: |
Monitors condition, position of many allies. |
HoH |
Fire in the Blood: |
Your blood becomes a potent corrosive that burns attackers. |
HoH |
Oath of Blood: |
Extends a geas beyond death that compels the target to animate and continue her quest as undead. |
HoH |
Summon Undead V: |
Summons undead to fight for you. |
MoI |
Incarnum Weapon: |
Weapon shaped of incarnum attacks foe. |
MH |
Curse of Petty Failing, Legion’s: |
Enemies take –2 penalty on attack rolls and saves. |
MH |
Revivify: |
Restore recently dead to life with no level loss. |
Planar |
Call Zelekhut: |
A zelekhut aids you in hunting a fugitive. |
Planar |
Death Throes: |
Your body explodes when you die. |
Planar |
Opalescent Glare: |
Kill evil creatures with a look, or make them very afraid. |
Planar |
Summon Bralani Eladrin: |
Summon a bralani eladrin to follow your commands. |
Planar |
Unholy Storm: |
Evil-aligned rain falls in 20-ft. radius. |
PHBII |
Condemnation: |
Lowers subject outsider’s SR and stuns for 1 round. |
PHBII |
Etherealness, Swift: |
Subject momentarily becomes ethereal. |
PHBII |
Invest Heavy Protection: |
Heal 5d4 damage + 1/2 levels, grant DR 5/evil. |
PHBII |
Magic Convalescence: |
Spells cast nearby heal you 1 hp/spell level. |
PHBII |
Mana Flux: |
Magic in area has 20% failure chance. |
PHBII |
Meteoric Strike: |
Melee attack deals an extra 1d6 damage + 1d6/4 levels; adjacent creatures take half damage. |
PHBII |
Radiance: |
Creates daylight that dazzles undead. |
PHBII |
Renewed Vigor: |
Remove fatigue and +2 bonus to Constitution for 1 round/level. |
RoD |
Stalwart Pact: |
Target gains combat bonuses automatically when reduced to half hit points or lower. |
RoS |
Earth Hammer |
Melee weapon's damage increases and becomes bludgeoning, considered adamantine. |
Sand |
Choking Sands: |
Touched creature begins to suffocate on sand. |
Sand |
Dispel Water: |
Cancels water spells and effects or dismisses water creatures. |
Sand |
Flaywind Burst: |
Cone blows away and knocks down smaller creatures and deals 1d6 damage/level. |
Sand |
Parboil: |
Flash-heated air deals fire and Intelligence damage to one or more creatures. |
Sand |
Wall of Magma: |
Deals 2d6 fire damage out to 10 ft. and 1d6 out to 20 ft. Passing through wall deals 5d6 damage +1/level. |
ToM |
Spurn the Supernatural: |
Suppresses one or more of a foe’s supernatural abilities. |
WoL |
Revitalize Legacy, Lesser: |
Get extra use of chosen lesser legacy ability. |
6TH-LEVEL CLERIC SPELLS
Source |
Spell Name |
Brief Description |
Core |
Animate Objects: |
Objects attack your foes. |
Core |
Antilife Shell: |
10-ft. field hedges out living creatures. |
Core |
Banishment: |
Banishes 2 HD/level of extraplanar creatures. |
Core |
Bear’s Endurance, Mass: |
As bear’s endurance, affects one subject/ level. |
Core |
Blade Barrier: |
Wall of blades deals 1d6/level damage. |
Core |
Bull’s Strength, Mass: |
As bull’s strength, affects one subject/level. |
Core |
Create Undead: |
Create ghouls, ghasts, mummies, or mohrgs. |
Core |
Cure Moderate Wounds, Mass: |
Cures 2d8 damage +1/level for many creatures. |
Core |
Dispel Magic, Greater: |
As dispel magic, but up to +20 on check. |
Core |
Eagle’s Splendor, Mass: |
As eagle’s splendor, affects one subject/level. |
Core |
Find the Path: |
Shows most direct way to a location. |
Core |
Forbiddance: |
Blocks planar travel, damages creatures of different alignment. |
Core |
Geas/Quest: |
As lesser geas, plus it affects any creature. |
Core |
Glyph of Warding, Greater: |
As glyph of warding, but up to 10d8 damage or 6th-level spell. |
Core |
Harm: |
Deals 10 points/level damage to target. |
Core |
Heal: |
Cures 10 points/level of damage, all diseases and mental conditions. |
Core |
Heroes’ Feast: |
Food for one creature/level cures and grants combat bonuses. |
Core |
Inflict Moderate Wounds, Mass: |
Deals 2d8 damage +1/level to many creatures. |
Core |
Owl’s Wisdom, Mass: |
As owl’s wisdom, affects one subject/level. |
Core |
Planar Ally: |
As lesser planar ally, but up to 12 HD. |
Core |
Summon Monster VI: |
Calls extraplanar creature to fight for you. |
Core |
Symbol of Fear: |
Triggered rune panics nearby creatures. |
Core |
Symbol of Persuasion: |
Triggered rune charms nearby creatures. |
Core |
Undeath to Death: |
Destroys 1d4 HD/level undead (max 20d4). |
Core |
Wind Walk: |
You and your allies turn vaporous and travel fast. |
Core |
Word of Recall: |
Teleports you back to designated place. |
BoED |
Call Faithful Servants: |
Summons 1d4 lantern archons, coure eladrins, or musteval guardinals. |
BoED |
Celestial Blood: |
Grant energy resistance, +4 on saves against poison, and damage reduction 10/evil. |
BoED |
Crown of Brilliance: |
Holy light blinds or dazzles foes, repels light-sensitive creatures, and damages undead. |
BoED |
Quickshift: |
Caster can use teleport or greater teleport spell -like ability as a free action for 1 round/level. |
BoED |
Secure Corpse: |
Traps corpse inside holy symbol. |
BoED |
Touch of Adamantine: |
Weapon gains the properties of an adamantine weapon. |
BoED |
Vengeance Halo: |
Any creature that slays the spell ’s recipient takes 1d6/level damage. |
CAr |
Energy Immunity : |
Creature touched becomes immune to a type of energy. |
CC |
Light of Courage: |
Each undead creature targeted by your turning check takes ld8/two caster levels (max. 10d8) points of damage, whether the check succeeds or
not. |
CC |
Spiritual Guardian: |
Translucent knight grants you a +6 deflection bonus to Armor Class and attacks at your command. |
CC |
Weight of Sin: |
Subject takes damage according to its degree of alignment difference from your own and suffers a secondary spell effect if its alignment opposes
yours; repeated use increases severity of secondary effects. |
CD |
Cometfall: |
Comet falls atop foes, damaging them and knocking them prone. |
CD |
Vigorous Circle: |
As mass lesser vigor, but 3 hp/round (max 40 rounds). |
CD |
Visage of the Deity: |
As lesser visage of the deity, but you become celestial or fiendish. |
CD |
Zealot Pact: |
You automatically gain combat bonuses when you attack someone of opposite alignment. |
Drac |
Energy Immunity: |
Subject gains immunity to damage from one kind of energy. |
DrM |
Eyes of the Oracle: |
Gain +2 bonus to AC and on Reflex saves; ready one extra action. |
Frost |
Algid Enhancement: |
Grant bonuses to creatures of the cold subtype. |
Frost |
Conjure Ice Beast VI: |
Conjures ice creature to fight for you. |
Frost |
Frostburn, Mass: |
Deals 3d12 +1/level (max +20) frostburn damage to many creatures. |
Frost |
Ice Rift: |
Intense quake shakes 40-ft. radius spread of ice. |
Frost |
Mantle of the Icy Soul: |
Gives subject the cold subtype. |
FC2 |
Investiture of the Barbed Devil: |
Target can deal extra damage when grappling. |
FC2 |
Investiture of the Malebranche: |
Target gains powerful charge ability. |
LM |
Ghost Trap: |
Incorporeal creatures turn corporeal. |
LM |
Necrotic Eruption: |
Encysted subject killed, those nearby damaged and possibly encysted. |
HoB |
Consecrate Battlefield: |
Fills large area with positive energy, making undead weaker. |
HoB |
Desecrate Battlefield: |
Fills large area with negative energy, making undead stronger. |
HoH |
Cloak of Hate: |
Target provokes hostile reactions, takes –10 penalty on Diplomacy checks. |
MoI |
Adept Spirit, Mass: |
One subject/caster level can activate bonus on caster level checks, Will saves, Concentration checks, and Int-based checks for 1 minute. |
MoI |
Incarnum Vigor: |
Subject gains fast healing; his healing spells cure extra damage. |
Planar |
Barghest’s Feast: |
Destroy target corpse, potentially preventing its return to life. |
Planar |
Planar Exchange: |
Trade places with one of three planar creatures (your choice). |
Planar |
Summon Babau Demon: |
Summon a babau demon to follow your commands. |
PHBII |
Chasing Perfection: |
Subject gains +4 to all abilities. |
Sand |
Desiccate, Mass: |
Desiccates several creatures. |
Sand |
Mummify: |
Touched living creature dies and is mummified. |
Sand |
Symbol of Thirst: |
Triggered rune overwhelms nearby creatures with thirst. |
ToM |
Hidden Truename: |
Subject’s personal truename is hard to discover through research. |
7TH-LEVEL CLERIC SPELLS
Source |
Spell Name |
Brief Description |
Core |
Blasphemy: |
Kills, paralyzes, weakens, or dazes nonevil subjects. |
Core |
Control Weather: |
Changes weather in local area. |
Core |
Cure Serious Wounds, Mass: |
Cures 3d8 damage +1/level for many creatures. |
Core |
Destruction: |
Kills subject and destroys remains. |
Core |
Dictum: |
Kills, paralyzes, slows, or deafens nonlawful subjects. |
Core |
Ethereal Jaunt: |
You become ethereal for 1 round/level. |
Core |
Holy Word: |
Kills, paralyzes, blinds, or deafens nongood subjects. |
Core |
Inflict Serious Wounds, Mass: |
Deals 3d8 damage +1/level to many creatures. |
Core |
Refuge: |
Alters item to transport its possessor to you. |
Core |
Regenerate: |
Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). |
Core |
Repulsion: |
Creatures can’t approach you. |
Core |
Restoration, Greater: |
As restoration, plus restores all levels and ability scores. |
Core |
Resurrection: |
Fully restore dead subject. |
Core |
Scrying, Greater: |
As scrying, but faster and longer. |
Core |
Summon Monster VII: |
Calls extraplanar creature to fight for you. |
Core |
Symbol of Stunning: |
Triggered rune stuns nearby creatures. |
Core |
Symbol of Weakness: |
Triggered rune weakens nearby creatures. |
Core |
Word of Chaos: |
Kills, confuses, stuns, or deafens nonchaotic subjects. |
BoED |
Bastion of Good: |
Acts as minor globe of invulnerability and double-strength magic circle against evil. |
BoED |
Heaven’s Trumpet: |
Blast of music paralyzes foes. |
BoED |
Righteous Glare: |
Your gaze attack kills evil creatures with less than 5 HD, causes fear in others. |
BoED |
Righteous Smite: |
Deals 1d6 damage/level (1d8 damage/level to evil outsiders) in 20-ft. radius and blinds evil foes for 1d4 rounds. |
BoED |
Shield of the Archons: |
Protective shield dissipates targeted magical attacks and grants +4 bonus on saving throws against magical areas and effects. |
BoED |
Tomb of Light: |
Entraps and harms evil extraplanar creatures. |
CAr |
Withering Palm : |
Touch damages strength and constitution. |
CC |
Ravenous Darkness: |
Touched object sheds darkness; living creatures nearby take ld6/round negative energy damage while undead gain fast healing 1. |
CC |
Rejuvenating Light: |
Touched object sheds light; undead nearby take ld6/round positive energy damage while living creatures gain fast healing 1. |
CD |
Renewal Pact: |
Creature is automatically healed if adverse condition affects it. |
CD |
Righteous Wrath of the Faithful: |
Your allies get bonuses, especially if they worship your deity. |
CD |
Slime Wave: |
Creates a 15-ft. spread of green slime. |
CD |
Spell Resistance, Mass: |
As spell resistance, but multiple targets. |
CM |
Necrotic Curse: |
Cure spells in area deal damage, living beings don't heal with rest. |
CM |
Seed of Undeath, Greater: |
As seed of undeath, but affects an area. |
CS |
Scry Location: |
Spy on a distant location |
Drac |
Death Dragon: |
You gain +4 enhancement bonus to natural armor, +4 deflection bonus to AC, and temporary hit points. |
Frost |
Aura of Cold, Greater: |
Intense cold deals 2d6 damage to creatures within 10 ft. |
Frost |
Conjure Ice Beast VII: |
Conjures ice creature to fight for you. |
FC1 |
Fiendish Clarity: |
Grants you darkvision 60 ft., allows you to see in magical darkness, see invisibility out to 60 ft., and detect good. |
FC1 |
Slime Wave: |
Creates a 15-ft.-radius spread of green slime. |
FC2 |
Investiture of the Ice Devil: |
Target deals +1d6 cold damage and slows foes with successful melee attacks. |
LM |
Consumptive field, Greater: |
Draw life from all creatures in 10-ft. radius/level with 9 or fewer hit points that fail save. |
LM |
Energy Ebb: |
Give subject one negative level/round for 1 round/level. |
LM |
Necrotic Tumor: |
Permanently control encysted subject. |
LM |
Spark of Life: |
Undead creature loses most immunities. |
HoB |
Animate Siege Weapon: |
Siege weapon attacks your foes. |
HoH |
Harm, Greater: |
Deals 12 points/level to target within Close range. |
HoH |
Pact of Return: |
If you die as you predict, you are resurrected instantly. |
MoI |
Guardian Spirit, Mass: |
One subject/caster level can activate bonus on AC, Re? ex saves, and Dex-based checks for 1 minute. |
MoI |
Open Lesser Chakra: |
Allow target to bind to its arms, brow, crown, feet, hands, or shoulders chakra. |
Planar |
Call Kolyarut: |
A kolyarut aids you in punishing an oathbreaker. |
Planar |
Planar Bubble: |
Create bubble around target creature that emulates target’s native planar environment. |
Planar |
Plane Shift, Greater: |
Plane shift accurately to your desired destination. |
PHBII |
Animalistic Power, Mass: |
As animalistic power, but multiple subjects. |
PHBII |
Plague: |
One creature/level contracts quickly terminal disease. |
PHBII |
Pulse of Hate: |
Nearby enemies take 2d6 damage/round. |
PHBII |
Righteous Burst: |
Allies healed, enemies damaged 1d8 damage +1/level (max +35). |
RoD |
Bestow Curse, Greater: |
As bestow curse, but more severe penalties. |
RotD |
Summon Aspect of Bahamut: |
Summon an aspect of Bahamut. |
8TH-LEVEL CLERIC SPELLS
Source |
Spell Name |
Brief Description |
Core |
Antimagic Field: |
Negates magic within 10 ft. |
Core |
Cloak of Chaos: |
+4 to AC, +4 resistance, and SR 25 against lawful spells. |
Core |
Create Greater Undead: |
Create shadows, wraiths, spectres, or devourers. |
Core |
Cure Critical Wounds, Mass: |
Cures 4d8 damage +1/level for many creatures. |
Core |
Dimensional Lock: |
Teleportation and interplanar travel blocked for one day/level. |
Core |
Discern Location: |
Reveals exact location of creature or object. |
Core |
Earthquake: |
Intense tremor shakes 5-ft./level radius. |
Core |
Fire Storm: |
Deals 1d6/level fire damage. |
Core |
Holy Aura: |
+4 to AC, +4 resistance, and SR 25 against evil spells. |
Core |
Inflict Critical Wounds, Mass: |
Deals 4d8 damage +1/level to many creatures. |
Core |
Planar Ally, Greater: |
As lesser planar ally, but up to 18 HD. |
Core |
Shield of Law: |
+4 to AC, +4 resistance, and SR 25 against chaotic spells. |
Core |
Spell Immunity, Greater: |
As spell immunity, but up to 8th-level spells. |
Core |
Summon Monster VIII: |
Calls extraplanar creature to fight for you. |
Core |
Symbol of Death: |
Triggered rune slays nearby creatures. |
Core |
Symbol of Insanity: |
Triggered rune renders nearby creatures insane. |
Core |
Unholy Aura: |
+4 to AC, +4 resistance, and SR 25 against good spells. |
CAr |
Brilliant Blade : |
Weapon becomes a weapon of brilliant energy. |
BoED |
Axiomatic Creature: |
Transforms creature into an axiomatic creature. |
BoED |
Last Judgment: |
Evil creatures are struck dead and sent to Lower Planes. |
BoED |
Spread of Contentment : |
Calms hostile creatures within 10-ft./level radius. |
CD |
Brain Spider: |
Eavesdrop on thoughts of up to eight other creatures. |
CD |
Death Pact: |
Deity brings you back from the dead automatically |
CD |
Stormrage: |
You can fly and fire lightning from your eyes. |
Frost |
Conjure Ice Beast VIII: |
Conjures ice creature to fight for you. |
Frost |
Summon Giants: |
Summons outsider giants to fight for you. |
FC1 |
Abyssal Frenzy: |
Regresses target to brutish, demonic version of itself. |
FC1 |
Befoul: |
Turns large amount of water poisonous. |
FC1 |
Embrace the Dark Chaos: |
Exchanges one of target’s feats for an Abyssal heritor feat. |
FC1 |
Shun the Dark Chaos: |
Exchanges one of target’s Abyssal heritor feats for another kind of feat. |
FC2 |
Investiture of the Horned Devil: |
Target stuns foes with successful melee attack. |
LM |
Death Ward, Mass: |
As death ward but more targets. |
LM |
Necrotic Empowerment: |
Draw vigor from mother cyst. |
LM |
Restoration, Mass: |
As restoration, but multiple targets. |
LM |
Veil of Undeath: |
You gain undead traits. |
LoM |
Befoul: |
Large amount of water becomes poisonous. |
LoM |
Brain Spider: |
Eavesdrop on thoughts of up to eight other creatures. |
HoH |
Familial Geas: |
Commands subject to undertake a task, which passes to his nearest kin if he dies. |
MoI |
Valiant Spirit, Mass: |
One subject/caster level can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute. |
Planar |
Bodak’s Glare: |
You slay a creature, which turns into a bodak 24 hours later. |
Planar |
Fierce Pride of the Beastlands: |
Summon celestial lions and celestial dire lions to follow your commands. |
Planar |
Planar Exchange, Greater: |
Trade places with one of three greater planar creatures (your choice). |
PHBII |
Chain Dispel: |
Dispel multiple magical effects in multiple creatures. |
PHBII |
Visions of the Future: |
+2 sacred bonus on saves, +2 dodge bonus to AC; discharge spell to gain bonus equal to half caster level. |
Sand |
Flashflood: |
Wave of water smashes everything in its path and floods area. |
ToM |
Expunge the Supernatural: |
Permanently eliminates a foe’s supernatural ability. |
ToM |
Ritual of Renaming: |
You give a creature a new personal truename, expunging the old one. |
ToM |
True Banishment: |
Banishes an extraplanar creature whose personal truename you know. |
ToM |
Truename Dispel: |
Cancels spells and magical effects on a creature whose personal truename you know. |
9TH-LEVEL CLERIC SPELLS
Source |
Spell Name |
Brief Description |
Core |
Astral Projection: |
Projects you and companions onto Astral Plane. |
Core |
Energy Drain: |
Subject gains 2d4 negative levels. |
Core |
Etherealness: |
Travel to Ethereal Plane with companions. |
Core |
Gate: |
Connects two planes for travel or summoning. |
Core |
Heal, Mass: |
As heal, but with several subjects. |
Core |
Implosion: |
Kills one creature/round. |
Core |
Miracle: |
Requests a deity’s intercession. |
Core |
Soul Bind: |
Traps newly dead soul to prevent resurrection. |
Core |
Storm of Vengeance: |
Storm rains acid, lightning, and hail. |
Core |
Summon Monster IX: |
Calls extraplanar creature to fight for you. |
Core |
True Resurrection: |
As resurrection, plus remains aren’t needed. |
BoED |
End to Strife: |
Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or nonlethal damage/caster level (max. 20d6). |
BoED |
Sublime Revelry: |
Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks. |
CAr |
Summon Elemental Monolith : |
You summon a tremendously powerful elemental. |
CD |
Visage of the Deity, Greater: |
As lesser visage of the deity, but you become half-celestial or half-fiendish. |
Frost |
Conjure Ice Beast IX: |
Conjures ice creature to fight for you. |
Frost |
Fimbulwinter: |
Creates winter weather for miles around you that lasts for months. |
FC1 |
Despoil: |
Kills plants and damages objects in 100-ft./level radius. |
FC2 |
Investiture of the Hellfire Engine: |
Target gains iron body and 8d10 breath weapon of hellfire. |
FC2 |
Investiture of the Pit fiend: |
Target gains powerful claw attacks, ability to inflict disease, or ability to inflict terror. |
FC2 |
Righteous Exile: |
Deal damage to evil creatures and banish evil outsiders. |
LM |
Necrotic Termination: |
Permanently eliminates encysted subject. |
LM |
Plague of Undead: |
Animates horde of undead. |
LoM |
Despoil: |
Kills plants, damages objects in 100-ft. radius/level. |
HoH |
Imprison Soul: |
Traps soul in a small object; target takes 1d4 Con damage/day. |
HoH |
Plague of Undead: |
Animates horde of undead. |
HoH |
Vile Death: |
Undead creature gains fiendish template. |
MoI |
Open Greater Chakra: |
Allow target to bind to its arms, brow, crown, feet, hands, shoulders, throat, or waist chakra. |
Planar |
Abyssal Army: |
Summons demons to fight for you. |
Planar |
Call Marut: |
A marut aids you in pursuing one seeking to cheat time. |
Planar |
Heavenly Host: |
Summons archons to fight for you. |
Planar |
Hellish Horde: |
Summons devils to fight for you. |
Planar |
Hunters of Hades: |
Summons a pair of pack fiends to follow your commands. |
PHBII |
Summon Golem: |
Summon a clay, flesh, iron, or stone golem from a small amount of like material. |
Sand |
Mantle of the Fiery Spirit: |
Permanently grants one creature the fire subtype. |
ToM |
Word of Genesis: |
You instigate a new demiplane on the Astral Plane. |
WoL |
Revitalize Legacy, Greater: |
Get extra use of chosen greater legacy ability. |
|