Spell List

BEGUILER SPELLS

0TH-LEVEL BEGUILER SPELLS
Source Spell Name Brief Description
Core Dancing Lights: Creates torches or other lights.
Core Daze: Humanoid creature of 4 HD or less loses next action.
Core Detect Magic: Detects spells and magic items within 60 ft.
Core Ghost Sound: Figment sounds.
Core Message: Whispered conversation at distance.
Core Open/Close: Opens or closes small or light things.
Core Read Magic: Read scrolls and spellbooks.
1ST-LEVEL BEGUILER SPELLS
Source Spell Name Brief Description
Core Charm Person: Makes one person your friend.
Core Color Spray: Knocks unconscious, blinds, and/or stuns 1d6 weak creatures.
Core Comprehend Languages: You understand all spoken and written languages.
Core Detect Secret Doors: Reveals hidden doors within 60 ft.
Core Disguise Self: Changes your appearance.
Core Expeditious Retreat: Your speed increases by 30 ft.
Core Hypnotism: Fascinates 2d4 HD of creatures.
Core Mage Armor: Gives subject +4 armor bonus.
Core Obscuring Mist: Fog surrounds you.
PHBII Rouse: Awakens creatures in area.
Core Silent Image: Creates minor Illusion of your design.
Core Sleep: Puts 4 HD of creatures into magical slumber.
Core Undetectable Alignment: Conceals alignment for 24 hours.
PHBII Whelm: Deal 1d6 nonlethal damage +1d6/2 levels above 1st (max 5d6).
2ND-LEVEL BEGUILER SPELLS
Source Spell Name Brief Description
PHBII Blinding Color Surge: Blind subject for 1 round, gain invisibility.
Core Blur: Attacks miss subject 20% of the time.
Core Daze Monster: Living creature of 6 HD or less loses next action.
Core Detect Thoughts: Allows "listening" to surface thoughts.
Core Fog Cloud: Fog obscures vision.
Core Glitterdust: Blinds creatures, outlines invisible creatures.
Core Hypnotic Pattern: Fascinates (2d4 + level) HD of creatures.
Core Invisibility: Subject is invisible for 1 min./level or until it attacks.
Core Knock: Opens locked or magically sealed door.
Core Minor Image: As silent image, plus some sound.
Core Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Core Misdirection: Misleads Divinations for one creature or object.
Core See Invisibility: Reveals invisible creatures or objects.
Core Silence: Negates sound in 20-ft. radius.
Core Spider Climb: Grants ability to walk on walls and ceilings.
PHBII Stay the Hand: Change subject creature's attitude to helpful for 1 round.
Core Touch of Idiocy: Subject takes 1d6 points of Int, Wis, and Cha damage.
PHBII Vertigo: Subject creature must succeed on a DC 10 Balance check to move each round.
PHBII Whelming Blast: 15-foot cone deals 1d6 nonlethal damage/2 levels (max 5d6).
3RD-LEVEL BEGUILER SPELLS
Source Spell Name Brief Description
Core Arcane Sight: Magical auras become visible to you.
Core Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
PHBII Crown of Veils: Gain +2 to Disguise and Hide, discharge to gain +8.
Core Deep Slumber: Puts 10 HD of creatures to sleep.
Core Dispel Magic: Cancels magical spells and effects.
Core Displacement: Attacks miss subject 50%.
Core Glibness: You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
PHBII Halt: Subject's feet become stuck to ground.
Core Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
PHBII Hesitate: Force subject to lose actions.
Core Hold Person: Paralyzes one humanoid for 1 round/level.
PHBII Inevitable Defeat: Subject takes 3d6 nonlethal damage/round.
Core Invisibility Sphere: Makes everyone within 10 ft. invisible.
PHBII Legion of Sentinels: Ghostly swordsmen threaten a 10-foot radius, deal 1d8 damage +1/3 levels (max +5).
Core Major Image: As silent image, plus sound, smell and thermal effects.
Core Nondetection: Hides subject from Divination, scrying.
Core Slow: One subject/level takes only one action/round, –2 to AC, –2 on attack rolls.
Core Suggestion: Compels subject to follow stated course of action.
PHBII Vertigo Field: Creatures have 20% miss chance and possibly become nauseated.
Core Zone of Silence: Keeps eavesdroppers from overhearing conversations.
4TH-LEVEL BEGUILER SPELLS
Source Spell Name Brief Description
Core Charm Monster: Makes monster believe it is your ally.
Core Confusion: Subjects behave oddly for 1 round/level.
Core Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Core Freedom of Movement: Subject moves normally despite impediments.
Core Greater Invisibility: As invisibility, but subject can attack and stay invisible.
PHBII Greater Mirror Image: As mirror image, but gain an additional image each round.
Core Locate Creature: Indicates direction to familiar creature.
PHBII Mass Whelm: 1d6 nonlethal damage/level (max 10d6) to 1 creature/level.
PHBII Phantom Battle: Illusion of battle flanks creatures and denies attacks of opportunity.
Core Rainbow Pattern: Lights fascinate 24 HD of creatures.
Core Solid Fog: Blocks vision and slows movement.
5TH-LEVEL BEGUILER SPELLS
Source Spell Name Brief Description
Core Break Enchantment: Frees subjects from Enchantments, alterations, curses, and petrification.
Core Dominate Person: Controls humanoid telepathically.
Core Feeblemind: Subject's Int and Cha drop to 1.
PHBII Friend to Foe: Make subject creature believe its allies are its enemies.
Core Hold Monster: As hold person, but any creature.
PHBII Incite Riot: Subjects attack nearest creature.
Core Mind Fog: Subjects in fog get –10 to Wis and Will checks.
Core Rary's Telepathic Bond: Link lets allies communicate.
Core Seeming: Changes appearance of one person per two levels.
Core Sending: Delivers short message anywhere, instantly.
PHBII Swift Etherealness: Subject momentarily becomes ethereal.
6TH-LEVEL BEGUILER SPELLS
Source Spell Name Brief Description
Core Greater Dispel Magic: As dispel magic, but +20 on check.
Core Mass Suggestion: As suggestion, plus one subject/level.
Core Mislead: Turns you invisible and creates illusory double.
PHBII Overwhelm: Nonlethal damage knocks out subject.
Core Repulsion: Creatures can't approach you.
Core Shadow Walk: Step into shadow to travel rapidly.
Core True Seeing: Lets you see all things as they really are.
Core Veil: Changes appearance of group of creatures.
7TH-LEVEL BEGUILER SPELLS
Source Spell Name Brief Description
Core Ethereal Jaunt: You become ethereal for 1 round/level.
Core Greater Arcane Sight: As arcane sight, but also reveals magic effects on creatures and objects.
Core Mass Hold Person: As hold person, but all within 30 ft.
Core Mass Invisibility: As invisibility, but affects all in range.
Core Phase Door: Creates an invisible passage through wood or stone.
Core Power Word Blind: Blinds creature with 200 hp or less.
Core Project Image: Illusory double can talk and cast spells.
Core Spell Turning: Reflect 1d4+6 spell levels back at caster.
8TH-LEVEL BEGUILER SPELLS
Source Spell Name Brief Description
Core Demand: As sending, plus you can send suggestion.
Core Discern Location: Reveals exact location of creature or object.
Core Mind Blank: Subject is immune to mental/emotional magic and scrying.
Core Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
Core Power Word Stun: Stuns creature with 150 hp or less.
Core Scintillating Pattern: Twisting colors confuse, stun, or render unconscious.
Core Screen: Illusion hides area from vision, scrying.
9TH-LEVEL BEGUILER SPELLS
Source Spell Name Brief Description
Core Dominate Monster: As dominate person, but any creature.
Core Etherealness: Travel to Ethereal Plane with companions.
Core Foresight: "Sixth sense" warns of impending danger.
Core Mass Hold Monster: As hold monster, but all within 30 ft.
Core Power Word Kill: Kills one creature with 100 hp or less.
Core Time Stop: You act freely for 1d4+1 rounds.