Spell List
BARD SPELLS
0-LEVEL BARD SPELLS (CANTRIPS)
Source |
Spell Name |
Brief Description |
Core |
Dancing Lights: |
Creates torches or other lights. |
Core |
Daze: |
Humanoid creature of 4 HD or less loses next action. |
Core |
Detect Magic: |
Detects spells and magic items within 60 ft. |
Core |
Flare: |
Dazzles one creature (–1 on attack rolls). |
Core |
Ghost Sound: |
Figment sounds. |
Core |
Know Direction: |
You discern north. |
Core |
Light: |
Object shines like a torch. |
Core |
Lullaby: |
Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against sleep. |
Core |
Mage Hand: |
5-pound telekinesis. |
Core |
Mending: |
Makes minor repairs on an object. |
Core |
Message: |
Whispered conversation at distance. |
Core |
Open/Close: |
Opens or closes small or light things. |
Core |
Prestidigitation: |
Performs minor tricks. |
Core |
Read Magic: |
Read scrolls and spellbooks. |
Core |
Resistance: |
Subject gains +1 on saving throws. |
Core |
Summon Instrument: |
Summons one instrument of the caster’s choice. |
1ST-LEVEL BARD SPELLS
Source |
Spell Name |
Brief Description??? |
Core |
Alarm: |
Wards an area for 2 hours/level. |
Core |
Animate Rope: |
Makes a rope move at your command. |
Core |
Cause Fear: |
One creature of 5 HD or less flees for 1d4 rounds. |
Core |
Charm Person: |
Makes one person your friend. |
Core |
Comprehend Languages: |
You understand all spoken and written languages. |
Core |
Cure Light Wounds: |
Cures 1d8 damage +1/level (max +5). |
Core |
Detect Secret Doors: |
Reveals hidden doors within 60 ft. |
Core |
Disguise Self: |
Changes your appearance. |
Core |
Erase: |
Mundane or magical writing vanishes. |
Core |
Expeditious Retreat: |
Your speed increases by 30 ft. |
Core |
Feather Fall: |
Objects or creatures fall slowly. |
Core |
Grease: |
Makes 10-ft. square or one object slippery. |
Core |
Hideous Laughter: |
Subject loses actions for 1 round/ level. |
Core |
Hypnotism: |
Fascinates 2d4 HD of creatures. |
Core |
Identify: |
Determines properties of magic item. |
Core |
Lesser Confusion: |
One creature is confused for 1 round. |
Core |
Magic Aura: |
Alters object’s magic aura. |
Core |
Magic Mouth: |
Speaks once when triggered. |
Core |
Obscure Object: |
Masks object against scrying. |
Core |
Remove Fear: |
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
Core |
Silent Image: |
Creates minor illusion of your design. |
Core |
Sleep: |
Puts 4 HD of creatures into magical slumber. |
Core |
Summon Monster I: |
Calls extraplanar creature to fight for you. |
Core |
Undetectable Alignment: |
Conceals alignment for 24 hours. |
Core |
Unseen Servant: |
Invisible force obeys your commands. |
Core |
Ventriloquism: |
Throws voice for 1 min./level. |
BoED |
Ray of Hope: |
Subject gains +2 bonus on attacks, saves, and checks. |
CAd |
Accelerated Movement: |
Take no speed penalty when using Balance, Climb, or Move Silently. |
CAd |
Distort Speech: |
Target's speech becomes incomprehensible and may miscast verbal spells. |
CAd |
Expeditious Retreat, Swift: |
You speedily retreat for a round. |
CAd |
Focusing Chant: |
Chant to block out distractions. |
CAd |
Healthful Rest: |
Double healing from rest. |
CAd |
Herald's Call: |
Shout slows creatures with 5HD or less. |
CAd |
Inspirational Boost: |
Increase bonus given by Bardic Music. |
CAd |
Joyful Noise: |
Negate magical silence. |
CAd |
Master's Touch: |
Become proficient with a held weapon or shield. |
CM |
Catsfeet: |
Reroll a Balance, Climb, Jump, or Move Silently check with +5 bonus. |
CM |
Combined Talent: |
Allows one subject to use the skill ranks of a second subject in place of her own. |
CM |
Guided Path: |
Find nearest establishment of designated type. |
CM |
Immediate Assistance: |
Allow subject to reroll a skill check. |
CM |
Resinous Tar: |
Sticky substance slows movement or renders object difficult to drop. |
CM |
Summon Component: |
Create a noncostly spell component. |
CM |
Vigilant Slumber: |
Set specific conditions under which you immediately wake up. |
CS |
Armor Lock: |
Target’s armor becomes restrictive, slowing movement to 10 ft |
CS |
Lucky Streak: |
Subject gains +2 luck bonus on rerolls made with luck feats |
CS |
Mage Burr: |
Double arcane spell failure chance for target’s armor |
CS |
Mimicry: |
Perfectly mimic familiar sounds, voices, or accents |
City |
Detect Weaponry: |
Reveals weapons within 60 feet. |
City |
Secret Weapon: |
Makes hidden weapon almost impossible to detect. |
Drac |
Cheat: |
Caster rerolls when determining the success of a game of chance. |
DotU |
Combat Readiness: |
Target gains +1 per three levels on initiative checks; no bonus from being flanked. |
DotU |
Snuff the Light: |
Extinguish one nonmagical light source. |
Frost |
Ivory Flesh: |
Flesh turns white, granting +5 cir cumstance bonus on Hide checks in snow and ice. |
MoI |
Detect Incarnum: |
Detect soulmelds and essentia within 60 feet. |
MH |
Expeditious Retreat, Swift: |
Your speed increases by 30 ft. for 1 round (swift). |
MH |
Incite: |
Subject can’t ready actions or delay. |
MH |
Inhibit: |
Subject delays until next round. |
Planar |
Beastland Ferocity: |
Subject fights without penalty while disabled or dying. |
Planar |
Locate Touchstone: |
find nearest planar touchstone on the plane you currently inhabit. |
PHBII |
Share Talents: |
Subjects gain +2 bonus on skill checks. |
PHBII |
Stay the Hand: |
Change subject creature’s attitude to helpful for 1 round. |
RoD |
Discern Bloodline: |
Know the race of one creature/level. |
RoD |
Friendly Face: |
Gain +5 bonus on Diplomacy and Gather Information checks. |
RoD |
Locate City: |
Find nearest city. |
RoD |
Scholar’s Touch: |
Read books in seconds. |
RotD |
Instant Diversion: |
Creates illusory doubles of you. |
Storm |
Quickswim: |
Your swim speed increases by 10 ft. |
ToM |
Beckon Person: |
Force a humanoid to approach you against its will. |
ToM |
Scramble True Position: |
Teleport your foes 10 feet in a random direction, knocking them over. |
2ND-LEVEL BARD SPELLS
Source |
Spell Name |
Brief Description??? |
Core |
Alter Self: |
Assume form of a similar creature. |
Core |
Animal Messenger: |
Sends a Tiny animal to a specific place. |
Core |
Animal Trance: |
Fascinates 2d6 HD of animals. |
Core |
Blindness/Deafness: |
Makes subject blind or deaf. |
Core |
Blur: |
Attacks miss subject 20% of the time. |
Core |
Calm Emotions: |
Calms creatures, negating emotion effects. |
Core |
Cat’s Grace: |
Subject gains +4 to Dex for 1 min./level. |
Core |
Cure Moderate Wounds: |
Cures 2d8 damage +1/level (max +10). |
Core |
Darkness: |
20-ft. radius of supernatural shadow. |
Core |
Daze Monster: |
Living creature of 6 HD or less loses next action. |
Core |
Delay Poison: |
Stops poison from harming subject for 1 hour/ level. |
Core |
Detect Thoughts: |
Allows “listening” to surface thoughts. |
Core |
Eagle’s Splendor: |
Subject gains +4 to Cha for 1 min./level. |
Core |
Enthrall: |
Captivates all within 100 ft. + 10 ft./level. |
Core |
Fox’s Cunning: |
Subject gains +4 to Int for 1 min./level. |
Core |
Glitterdust: |
Blinds creatures, outlines invisible creatures. |
Core |
Heroism: |
Gives +2 on attack rolls, saves, skill checks. |
Core |
Hold Person: |
Paralyzes one humanoid for 1 round/level. |
Core |
Hypnotic Pattern: |
Fascinates (2d4 + level) HD of creatures. |
Core |
Invisibility: |
Subject is invisible for 1 min./level or until it
attacks. |
Core |
Locate Object: |
Senses direction toward object (specific or type). |
Core |
Minor Image: |
As silent image, plus some sound. |
Core |
Mirror Image: |
Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
Core |
Misdirection: |
Misleads divinations for one creature or object. |
Core |
Pyrotechnics: |
Turns fire into blinding light or choking smoke. |
Core |
Rage: |
Gives +2 to Str and Con, +1 on Will saves, –2 to AC. |
Core |
Scare: |
Panics creatures of less than 6 HD. |
Core |
Shatter: |
Sonic vibration damages objects or crystalline creatures. |
Core |
Silence: |
Negates sound in 20-ft. radius. |
Core |
Sound Burst: |
Deals 1d8 sonic damage to subjects; may stun them. |
Core |
Suggestion: |
Compels subject to follow stated course of action. |
Core |
Summon Monster II: |
Calls extraplanar creature to fight for you. |
Core |
Summon Swarm: |
Summons swarm of bats, rats, or spiders. |
Core |
Tongues: |
Speak any language. |
Core |
Whispering Wind: |
Sends a short message 1 mile/level. |
BoED |
Elation: |
Allies gain +2 to Strength and Dexterity, +5 ft. of speed. |
BoED |
Faerinaal’s Hymn: |
Up to one creature/level cannot take attacks of opportunity. |
CAd |
Bladeweave: |
Make an extra attack with your weapon that dazes. |
CAd |
Fly, Swift: |
You fly for a round. |
CAd |
Insidious Rhythym: |
Catchy tune makes it harder to concentrate and think. |
CAd |
Invisibility, Swift: |
Short lived invisibility. |
CAd |
Iron Silence: |
Your armor does not hinder attempts to be stealthy. |
CAd |
Mindless Rage: |
Target does nothing but try to attack you. |
CAd |
Sonic Weapon: |
Your weapon deals extra sonic damage. |
CAd |
Tactical Precision: |
You and your allies deal extra damage from flanking. |
CAr |
Force Whip |
Whip of force scare animals away, |
CAr |
Whirling Blade |
Thrown blade hits all creatures in a line. |
CD |
Wave of Grief: |
Cone imposes –3 penalty on attacks, checks, and saves. |
CM |
Bothersome Babble: |
Subject's speech becomes incoherent; second casting makes speech painful. |
CM |
Cacophonous Alarm: |
First creature to trigger alarm affected by sound burst spell. |
CM |
Caterwaul: |
Horrible wail renders creatures nauseated or sickened for 1 round. |
CM |
Deceptive Facade: |
Disguise appearance of another creature or object. |
CM |
Doublespeak: |
Subjects' speech is masked from listeners. |
CM |
False Lie: |
Subject seems to be lying, both to Sense Motive and divinations, even when she is not. |
CM |
Magic Savant: |
Gain +4 bonus on Use Magic Device; take 10 on check if you have 10 ranks. |
CM |
Mask of the Ideal: |
Gain +4 bonus on skill checks, checks to influence enchanted or conjured creatures. |
CM |
Painful Echoes: |
Deal 1d4 sonic damage per round and sicken targets. |
CM |
Summon Weapon: |
Create normal, nonmagical light weapon. |
CM |
Torrent of Tears: |
Subject is temporarily blinded and emotionally distraught. |
CS |
Animate Instrument: |
Your instrument animates and plays by itself |
CS |
Catapult: |
Magically propel an object from your hand |
CS |
Opportune Dodge: |
Subject can avoid a single attack of opportunity. |
CS |
Spymaster’s Coin: |
Hide a scrying sensor in a coin or other Tiny object for later activation |
Drac |
Miser’s Envy: |
Subject jealously covets a nearby object. |
DotU |
Magical Backlash: |
Target takes 2 points of damage per spell level affecting it. |
DrM |
Soul of Anarchy: |
Gain +5 on Escape Artist checks and grapple checks to avoid being grappled, your natural weapons are chaotic-aligned, and you are treated as
being chaotic-aligned for adjudicating effects. |
Frost |
Ice Darts: |
Icicle missiles deal 2d4 damage, half of which is cold. |
FC1 |
Beckoning Call: |
Lures target creature closer to you. |
FC1 |
Vision of Entropy: |
Confronts target with a vision of the Abyss that causes increasing fear. |
HoB |
Resounding Voice: |
Your voice carries 100 ft./level. |
MH |
Curse of Impending Blades: |
Subject takes –2 penalty to AC. |
MH |
Fly, Swift: |
You fly for 1 round (swift). |
MH |
Invisibility, Swift: |
Invisibility lasts 1 round (swift). |
MH |
Undeniable Gravity: |
Flying creature loses flying ability. |
Planar |
Cloak Pool: |
Hide a color pool on the Astral Plane from view. |
Planar |
Discolor Pool: |
Change the color of a color pool on the Astral Plane. |
Planar |
Summon Elysian Thrush: |
Summon an Elysian thrush, which accelerates natural healing. |
PHBII |
Blade Brothers: |
Use higher saving throw result between two creatures, but both suffer effects if the saves fail. |
PHBII |
Celerity, Lesser: |
Take a move action immediately, but be dazed for a round. |
PHBII |
Crown of Veils: |
Gain +2 to Disguise and Hide, discharge to gain +8. |
PHBII |
Increase Virulence: |
Poison’s DC increases by 2. |
PHBII |
Insight of Good Fortune: |
Subject rolls twice, takes best result. |
PHBII |
Master’s Touch: |
Subject gains immediate +4 bonus on a skill check. |
PHBII |
Ray of the Python: |
Creature can only attack once per round, cannot make attacks of opportunity,–10 ft. penalty to speed. |
PHBII |
Stretch Weapon: |
Melee weapon gains 5 ft. of reach for one attack. |
PHBII |
Vertigo: |
Subject creature must succeed on a DC 10 Balance check to move each round. |
RoD |
Insignia of Alarm: |
Alert bearers of special insignia. |
RoD |
Proud Arrogance: |
Targets gain +4 bonus on saves against charm, compulsion, and fear. |
RoS |
Harmonize |
Starting a bardic music effect only requires a move action. |
RotD |
Peaceful Serenity of Io: |
Grant subject +4 bonus on Concentration checks and against compulsions and fear effects. |
Sand |
Hydrate: |
Heals dessication damage. |
Storm |
Jig of the Waves: |
Force creatures to dance a jig which causes penalties and forces random movement. |
ToM |
Augment Truefriend: |
Subject gains +2 to Str, Dex, and Con for 1 min./level. |
ToM |
Horror of the Spoken Name: |
Frighten creature that hears its own truename. |
3RD-LEVEL BARD SPELLS
Source |
Spell Name |
Brief Description??? |
Core |
Blink: |
You randomly vanish and reappear for 1 round/level. |
Core |
Charm Monster: |
Makes monster believe it is your ally. |
Core |
Clairaudience/Clairvoyance: |
Hear or see at a distance for 1 min./level. |
Core |
Confusion: |
Subjects behave oddly for 1 round/level. |
Core |
Crushing Despair: |
Subjects take –2 on attack rolls, damage rolls, saves, and checks. |
Core |
Cure Serious Wounds: |
Cures 3d8 damage +1/level (max +15). |
Core |
Daylight: |
60-ft. radius of bright light. |
Core |
Deep Slumber: |
Puts 10 HD of creatures to sleep. |
Core |
Dispel Magic: |
Cancels magical spells and effects. |
Core |
Displacement: |
Attacks miss subject 50%. |
Core |
Fear: |
Subjects within cone flee for 1 round/level. |
Core |
Gaseous Form: |
Subject becomes insubstantial and can fly slowly. |
Core |
Geas, Lesser: |
Commands subject of 7 HD or less. |
Core |
Glibness: |
You gain +30 bonus on Bluff checks, and your lies can escape magical
discernment. |
Core |
Good Hope: |
Subjects gain +2 on attack rolls, damage rolls, saves, and checks. |
Core |
Haste: |
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
Core |
Illusory Script: |
Only intended reader can decipher. |
Core |
Invisibility Sphere: |
Makes everyone within 10 ft. invisible. |
Core |
Major Image: |
As silent image, plus sound, smell and thermal effects. |
Core |
Phantom Steed: |
Magic horse appears for 1 hour/level. |
Core |
Remove Curse: |
Frees object or person from curse. |
Core |
Scrying: |
Spies on subject from a distance. |
Core |
Sculpt Sound: |
Creates new sounds or changes existing ones. |
Core |
Secret Page: |
Changes one page to hide its real content. |
Core |
See Invisibility: |
Reveals invisible creatures or objects. |
Core |
Sepia Snake Sigil: |
Creates text symbol that immobilizes reader. |
Core |
Slow: |
One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls. |
Core |
Speak with Animals: |
You can communicate with animals. |
Core |
Summon Monster III: |
Calls extraplanar creature to fight for you. |
Core |
Tiny Hut: |
Creates shelter for ten creatures. |
BoED |
Refreshment: |
Cures all nonlethal damage on one creature. |
BoED |
Warcry: |
Creatures within a 30-foot cone cower for 1d4 rounds. |
CAd |
Allegro: |
You and your companions become faster. |
CAd |
Dirge of Discord: |
You create a dirge that impairs your enemies. |
CAd |
Dissonant Chord: |
Horrible note deals sonic damage. |
CAd |
Harmonic Chorus: |
Increase the caster level and DCs of another spellcaster. |
CAd |
Hymn of Praise: |
Song hallows the area around you and increases the caster level of good spellcasters. |
CAd |
Infernal Threnody: |
Song unhallows the area around you and increases the caster level of evil spellcasters. |
CAd |
Speechlink: |
Continuously communicate at any distane. |
CC |
Moral Facade: |
Divination spells give a false alignment reading. |
CM |
Deafening Blast: |
Permanently deafen all targets in 20-foot radius spread. |
CM |
Enduring Scrutiny: |
Become aware when target performs designated action. |
CM |
Nightmare Terrain: |
Create patch of illusory terrain that hinders foes and allows you to hide. |
CM |
Otto’s Imperative
Ambulation: |
Subject must move at least 10 feet each round. |
CS |
Create Fetch: |
Craft a temporary duplicate of yourself that follows telepathic orders |
CS |
Disobedience: |
Subject is shielded from mind control. |
Drac |
Suppress Breath Weapon: |
Subject can’t use breath weapon. |
LoM |
Invoke the Cerulean Sign: |
Aberrations become sickened, nauseated, dazed, or stunned. |
HoB |
Crisis of Confidence: |
Target loses commander rating, aura; can’t add Cha to rally checks. |
MH |
Curse of Impending Blades, Legion’s: |
Subjects take –2 penalty to AC. |
Planar |
Analyze Portal: |
find a nearby portal and discover its properties. |
Planar |
Analyze Touchstone: |
find a nearby planar touchstone and discover its properties. |
PHBII |
Alter Fortune: |
Cause one creature to reroll any die roll. |
PHBII |
Halt: |
Subject’s feet become stuck to ground. |
PHBII |
Hesitate: |
Force subject to lose actions. |
PHBII |
Phantom Battle: |
Illusion of battle flanks creatures and denies attacks of opportunity. |
PHBII |
Sonic Shield: |
+4 deflection bonus to AC; 1d8 sonic damage and push back creatures that hit you in melee. |
RoD |
Insignia of Healing: |
Bearers of special insignia healed 1d8 damage +1 point/level (max +10) |
RoD |
Winding Alleys: |
Trap foe in phantasmal maze. |
Sand |
Tormenting Thirst: |
Subject is overwhelmed by thirst. |
Storm |
Detect Ship: |
Detect and identify ships. |
Storm |
Roar of the Waves: |
Make one target/2 levels deafened and shaken. |
Storm |
Siren’s Call: |
Compel one creature/2 levels to submerse itself. |
ToM |
Beckon Monster: |
Force a creature to approach you against its will. |
WoL |
Revitalize Legacy, Least: |
Get extra use of chosen least legacy ability. |
4TH-LEVEL BARD SPELLS
Source |
Spell Name |
Brief Description??? |
Core |
Break Enchantment: |
Frees subjects from enchantments, alterations, curses, and petrification. |
Core |
Cure Critical Wounds: |
Cures 4d8 damage +1/level (max +20). |
Core |
Detect Scrying: |
Alerts you of magical eavesdropping. |
Core |
Dimension Door: |
Teleports you short distance. |
Core |
Dominate Person: |
Controls humanoid telepathically. |
Core |
Freedom of Movement: |
Subject moves normally despite impediments. |
Core |
Hallucinatory Terrain: |
Makes one type of terrain appear like another (field into forest, or the like). |
Core |
Hold Monster: |
As hold person, but any creature. |
Core |
Invisibility, Greater: |
As invisibility, but subject can attack and stay invisible. |
Core |
Legend Lore: |
Lets you learn tales about a person, place, or thing. |
Core |
Locate Creature: |
Indicates direction to familiar creature. |
Core |
Modify Memory: |
Changes 5 minutes of subject’s memories. |
Core |
Neutralize Poison: |
Immunizes subject against poison, detoxifies venom in or on subject. |
Core |
Rainbow Pattern: |
Lights fascinate 24 HD of creatures. |
Core |
Repel Vermin: |
Insects, spiders, and other vermin stay 10 ft. away. |
Core |
Secure Shelter: |
Creates sturdy cottage. |
Core |
Shadow Conjuration: |
Mimics conjuring below 4th level, but only 20% real. |
Core |
Shout: |
Deafens all within cone and deals 5d6 sonic damage. |
Core |
Speak with Plants: |
You can talk to normal plants and plant creatures. |
Core |
Summon Monster IV: |
Calls extraplanar creature to fight for you. |
Core |
Zone of Silence: |
Keeps eavesdroppers from overhearing conversations. |
BoED |
Blinding Beauty: |
You become as beautiful as a nymph, and can blind humanoids who look at you. |
BoED |
Dolorous Motes: |
Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures. |
BoED |
Inspired Aim: |
Allies within 40 ft. gain +2 insight bonus on ranged attack rolls. |
CAd |
Listening Coin: |
Turn a pair of coins into magical listening devices. |
CAd |
Spectral Weapon: |
Create a weapon of shadow that bypasses armor. |
CAd |
War Cry: |
Your cry gives you a bonus on attacks, and enemies are panicked by your attacks. |
CAr |
Resonating Bolt |
Tremendous bolt of sound deals full damage to objects. |
CM |
Battlecry: |
Gain bonus on attack, save; bardic music effects extended. |
CM |
Interminable Echo: |
Illusory sound applies –10 penalty on Listen checks, deals 2d6 damage each round. |
CM |
Lingering Chorus: |
Magic voices maintain your bardic music. |
CM |
Melf’s Slumber Arrows: |
Your arrows cause the subject to fall asleep for 1 hour. |
CM |
Resounding Thunder: |
Lasting sound deals 4d6 sonic damage per round, deafens creatures within area. |
CS |
Spell Theft: |
Dispel spells on target and gain their benefit for yourself |
City |
Leomund’s Spacious Carriage: |
Summons carriage and horses to pull it. |
Drac |
Voice of the Dragon: |
+10 on Bluff, Diplomacy, and Intimidate checks; can use one suggestion. |
DrM |
Adoration of the Frightful: |
Make fearful creatures friendly to you. |
DrM |
Vision of the Omniscient Eye: |
Gain +10 bonus on Spot checks, immunity to being dazzled or blinded, and one use of faerie fire. |
FC1 |
Inner Beauty: |
Target’s physical appearance changes to match its personality; creatures nearby might be nauseated or stunned, target’s Charisma and
Dexterity scores are adjusted. |
HoB |
Drums of War: |
Enemies take –2 penalty on attacks and saves. |
MoI |
Valiant Spirit: |
Subject can activate bonus on attack, damage, Fort saves, and Str-based checks for 1 minute. |
MH |
Undeniable Gravity, Legion’s: |
Flying creatures lose flying ability. |
Planar |
Lay of the Land: |
You gain an overview of the geography around you. |
PHBII |
Baleful Blink: |
Subject has 50% chance of failure on attacks and spells. |
PHBII |
Celerity: |
Take a standard action immediately, but be dazed for a round. |
PHBII |
Healing Spirit: |
Ball of light heals 1d8/round. |
PHBII |
Mirror Image, Greater: |
As mirror image, but gain an additional image each round. |
PHBII |
Thunder Field: |
Creatures in area take 1d8 sonic damage/round, knocked prone. |
RoD |
Charm Person, Mass: |
As charm person, but all within 30 feet. |
RoS |
Harmonize, Greater |
Starting and concentrating on a bardic music effect only requires a move action. |
Sand |
Dispel Water: |
Cancels water spells and effects or dismisses water creatures. |
Storm |
Flowsight: |
You can scry creatures in contact with a body of water. |
ToM |
Spurn the Supernatural: |
Suppresses one or more of a foe’s supernatural abilities. |
5TH-LEVEL BARD SPELLS
Source |
Spell Name |
Brief Description??? |
Core |
Cure Light Wounds, Mass: |
Cures 1d8 damage +1/level for many creatures. |
Core |
Dispel Magic, Greater: |
As dispel magic, but +20 on check. |
Core |
Dream: |
Sends message to anyone sleeping. |
Core |
False Vision: |
Fools scrying with an illusion. |
Core |
Heroism, Greater: |
Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
Core |
Mind Fog: |
Subjects in fog get –10 to Wis and Will checks. |
Core |
Mirage Arcana: |
As hallucinatory terrain, plus structures. |
Core |
Mislead: |
Turns you invisible and creates illusory double. |
Core |
Nightmare: |
Sends vision dealing 1d10 damage, fatigue. |
Core |
Persistent Image: |
As major image, but no concentration required. |
Core |
Seeming: |
Changes appearance of one person per two levels. |
Core |
Shadow Evocation: |
Mimics evocation of lower than 5th level, but only 20% real. |
Core |
Shadow Walk: |
Step into shadow to travel rapidly. |
Core |
Song of Discord: |
Forces targets to attack each other. |
Core |
Suggestion, Mass: |
As suggestion, plus one subject/level. |
Core |
Summon Monster V: |
Calls extraplanar creature to fight for you. |
BoED |
Telepathy Block: |
Blocks all telepathic communication within 80-ft. radius. |
CAd |
Improvisation: |
You gain a pool of luck which can be used to improve rolls. |
CAd |
Wail of Doom: |
Your shriek damages and panics all that hear it. |
CAr |
Blink, Greater |
As blink, with more control. |
CAr |
Leomund’s Hidden Lodge |
Camouflaged secure shelter. |
CD |
Blink, Improved: |
As blink, but safer and with more control. |
CD |
Blink, Improved: |
As blink, but safer and with more control. |
CM |
Channeled Sound Blast: |
Deal sonic damage in cone; area and damage increase based on casting time. |
CM |
Dimension Jumper: |
Teleport up to 30 feet 1/round. |
CM |
Discordant Malediction: |
Subject takes sonic damage each time she casts a spell with a verbal component. |
CM |
Endless Slumber: |
Subject falls asleep and is not easily roused. |
CM |
Fever Dream: |
Illusory vision fatigues or exhausts target, makes spellcasting difficult. |
CS |
Evacuation Rune: |
Create invisible rune that you can teleport to as swift action. |
CS |
Harmonic Void: |
Nearby casters must succeed on Concentration check to use verbal-component spells |
CS |
Scry Location: |
Spy on a distant location |
Drac |
Hide from Dragons: |
Dragons can’t perceive one subject/two levels. |
Drac |
Dragonsight: |
Gain low-light vision, darkvision, and blindsense. |
Frost |
Boreal Wind: |
Gust of cold wind deals 1d4 cold damage/level and knocks creatures back. |
FC1 |
Morality Undone: |
Subject becomes evil. |
LoM |
Morality Undone: |
Subject becomes evil. |
HoB |
Leomund’s Billet: |
Creates sturdy barracks. |
HoH |
Cloak of Hate: |
Target provokes hostile reactions, takes –10 penalty on Diplomacy checks. |
PHBII |
Dance of Blades: |
A weapon attacks on its own. |
PHBII |
Friend to Foe: |
Make subject creature believe its allies are its enemies. |
PHBII |
Incite Riot: |
Subjects attack nearest creature. |
PHBII |
Magic Convalescence: |
Spells cast nearby heal you 1 hp/spell level. |
PHBII |
Renewed Vigor: |
Remove fatigue and +2 bonus to Constitution for 1 round/level. |
WoL |
Revitalize Legacy, Lesser: |
Get extra use of chosen lesser legacy ability. |
6TH-LEVEL BARD SPELLS
Source |
Spell Name |
Brief Description??? |
Core |
Analyze Dweomer: |
Reveals magical aspects of subject. |
Core |
Animate Objects: |
Objects attack your foes. |
Core |
Cat’s Grace, Mass: |
As cat’s grace, affects one subject/level. |
Core |
Charm Monster, Mass: |
As charm monster, but all within 30 ft. |
Core |
Cure Moderate Wounds, Mass: |
Cures 2d8 damage +1/level for many creatures. |
Core |
Eagle’s Splendor, Mass: |
As eagle’s splendor, affects one subject/level. |
Core |
Eyebite: |
Target becomes panicked, sickened, and comatose. |
Core |
Find the Path: |
Shows most direct way to a location. |
Core |
Fox’s Cunning, Mass: |
As fox’s cunning, affects one subject/level. |
Core |
Geas/Quest: |
As lesser geas, plus it affects any creature. |
Core |
Heroes’ Feast: |
Food for one creature/level cures and grants combat bonuses. |
Core |
Irresistible Dance: |
Forces subject to dance. |
Core |
Permanent Image: |
Includes sight, sound, and smell. |
Core |
Programmed Image: |
As major image, plus triggered by event. |
Core |
Project Image: |
Illusory double can talk and cast spells. |
Core |
Scrying, Greater: |
As scrying, but faster and longer. |
Core |
Shout, Greater: |
Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. |
Core |
Summon Monster VI: |
Calls extraplanar creature to fight for you. |
Core |
Sympathetic Vibration: |
Deals 2d10 damage/round to freestanding structure. |
Core |
Veil: |
Changes appearance of group of creatures. |
BoED |
Empyreal Ecstasy: |
Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks; –4 to skill checks. |
BoED |
Heaven’s Trumpet: |
Blast of music paralyzes foes. |
CAd |
Cacophonic Shield: |
You create a wall of sonic energy that damages those that cross it. |
CAd |
Hindsight: |
Look into the past. |
CAd |
Protege: |
You grant another bardic knowledge and music abilities. |
CD |
Bestow Curse, Greater: |
As bestow curse, but more severe penalties. |
CM |
Resonating Agony: |
Subject nauseated or sickened for 1 round/level. |
Frost |
Snowsong: |
Musical snowfall aids allies in within 30 ft. and hinders enemy spellcasters. |
FC1 |
Soul Link: |
Grants target a boon, allows monitoring, and establishes a telepathic link that enhances enchantments. |
HoH |
Familial Geas: |
Commands subject to undertake a task, which passes to his nearest kin if he dies. |
RoD |
Bestow Curse, Greater: |
As bestow curse, but more severe penalties. |
RoD |
City Stride: |
Teleport between two cities. |
Sand |
Mephit Mob: |
Summons 2d6 mephits of a kind you designate. |
Storm |
Rapture of the Deep: |
Target becomes comatose. |
ToM |
Expunge the Supernatural: |
Permanently eliminates a foe’s supernatural ability. |
ToM |
Truename Dispel: |
Cancels spells and magical effects on a creature whose personal truename you know. |
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