Source |
Spell Name |
Brief Description |
Core |
Disguise Self: |
Changes your appearance. |
Core |
Detect Poison: |
Detects poison in one creature or object. |
Core |
Feather Fall: |
Objects or creatures fall slowly. |
Core |
Ghost Sound: |
Figment sounds. |
Core |
Jump: |
Subject gets bonus on Jump checks. |
Core |
Obscuring Mist: |
Fog surrounds you. |
Core |
Sleep: |
Puts 4 HD of creatures into magical slumber. |
Core |
True Strike: |
+20 on your next attack roll. |
CAd |
Critical Strike: |
Become more likely to hit a creature's vitals. |
CAd |
Distract Assailant: |
Make one creature flat-footed. |
CAd |
Insightful Feint: |
Your next feint is particularly effective. |
CAd |
Instant Locksmith: |
Make an open lock or disable device check as a free action. |
CAd |
Instant Search: |
Make a search check as a free action. |
CAd |
Sniper's Shot: |
Next attack is a sneak attack regardless of distance. |
CAr |
Low-Light Vision |
Target gains lowlight vision. |
CM |
Bloodletting: |
Next attack makes creature bleed out. |
CM |
Catsfeet: |
Reroll a Balance, Climb, Jump, or Move Silently check with +5 bonus. |
CM |
Critical Strike: |
Next attack ignores concealment. |
CM |
Reaving Aura: |
All creatures below 0 hit points within 10 feet of you take 1 point of damage. |
CM |
Vigilant Slumber: |
Set specific conditions under which you immediately wake up. |
CS |
Healer’s Vision: |
Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks |
CS |
Mimicry: |
Perfectly mimic familiar sounds, voices, or accents |
City |
Secret Weapon: |
Makes hidden weapon almost impossible to detect. |
DotU |
Combat Readiness: |
Target gains +1 per three levels on initiative checks; no bonus from being flanked. |
DotU |
Shadow Double: |
Shadowy figure attacks enemies. |
DotU |
Snuff the Light: |
Extinguish one nonmagical light source. |
MH |
Lightfoot: |
Your move does not provoke attacks of opportunity for 1 round (swift). |
PHBII |
Blade of Blood: |
Weapon deals +1d6 damage, or +3d6 if you take 5 points of damage. |
RoD |
Rooftop Strider: |
Move across uneven surfaces with ease. |