Power Name |
Brief Description |
Source |
Astral Traveler: |
Enable yourself or another to join an astral caravan-enabled trip.
|
EPH |
Biofeedback: |
Gain DR 2/-. |
EPH |
Bite of the Wolf: |
Gain bite attack for 1d8 damage. |
EPH |
Burst: |
Gain +10ft. to speed this round. |
EPH |
Call Weaponry: |
Create temporary weapon. |
EPH |
Catfall: |
Instantly save yourself from a fall. |
EPH |
Chameleon: |
Gain +10 enhancement bonus on Hide checks. |
EPH |
Claws of the Beast: |
Your hands become deadly claws. |
EPH |
Compression: |
You grow smaller. |
EPH |
Conceal Thoughts: |
You conceal your motives. |
EPH |
Detect Psionics: |
You detect the presence of psionics. |
EPH |
Dissipating Touch: |
Touch deals 1d6 damage. |
EPH |
Distract: |
Subject gets -4 on Listen, Search, Sense Motive, and Spot checks. |
EPH |
Elfsight: |
Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
|
EPH |
Empty Mind: |
Gain +2 on Will saves until your next action. |
EPH |
Expansion: |
Become one size category larger. |
EPH |
Float: |
Buoy yourself in water or other liquid. |
EPH |
Force Screen: |
Invisible disc provides +4 shield bonus to AC.
|
EPH |
Grip of Iron: |
Your iron grip gives +4 bonus on grapple checks. |
EPH |
Hammer: |
Melee touch attack deals 1d8/round. |
EPH |
Inertial Armor: |
Tangible field of force provides you with +4 armor bonus to AC. |
EPH |
Metaphysical Claw: |
Your natural weapon gains +1 bonus. |
EPH |
Metaphysical Weapon: |
Weapon gains +1 bonus. |
EPH |
My Light: |
Your eyes emit 20-ft. cone of light. |
EPH |
Precognition, Defensive: |
Gain +1 insight bonus to AC and saving throws. |
EPH |
Precognition, Offensive: |
Gain +1 insight bonus on your attack rolls. |
EPH |
Prescience, Offensive: |
Gain +2 insight bonus on your damage rolls. |
EPH |
Prevenom: |
Your claws gain a poison coating. |
EPH |
Prevenom Weapon: |
Your weapon is mildly venomous. |
EPH |
Skate: |
Subject slides skillfully along the ground. |
EPH |
Stomp: |
Subjects fall prone and take 1d4 nonlethal damage. |
EPH |
Synesthete: |
You receive one kind of sense when another sense is stimulated. |
EPH |
Thicken Skin: |
Gain +1 enhancement bonus to your AC for 10 min./level. |
EPH |
Vigor: |
Gain 5 temporary hit points. |
EPH |
Adrenaline Boost: |
Receive a temporary Str and Dex boost. |
CPsi |
Call Armor: |
Transfer chosen type of armor to your hand. |
CPsi |
Deaden Blow: |
A weapon deals nonlethal damage rather than lethal. |
CPsi |
Deflection Field: |
Manipulate a field of energy to protect you from attacks. |
CPsi |
Endure Elements, Psionic: |
Exist comfortably in hot or cold environments. |
CPsi |
Extend Range: |
Increase the range increment of a ranged or thrown weapon. |
CPsi |
Inspire Mount: |
Increase the speed of your mount, and its ability to avoid attacks. |
CPsi |
Mighty Spring: |
Gain +10 enhancement bonus on your jump this round. |
CPsi |
Primal Fear: |
Target is shaken for 1 round. |
CPsi |
Slow Breathing: |
Gain a +4 competence bonus on saving throws against altitude sickness. |
CPsi |
Stone Mind: |
Gain bonuses to Search checks while standing on stone or earth. |
CPsi |
Stygian Discernment: |
Gain insight to act against detected undead and negative energy auras. |
CPsi |
Urban Strider: |
Move across uneven surfaces or through crowds with ease. |
CPsi |
Slow Breathing: |
Gain a +4 competence bonus on saving throws against altitude sickness. |
Frost |
Channel the Psychic Dragon: |
Gain bonus on skill checks and resistance based on chosen gem dragon. |
DrM |
Urban Strider: |
Move across uneven surfaces or through crowds with ease. |
RoD |
Perfect Archery: |
You do not provoke attacks of opportunity for firing ranged weapons. |
RoS |