Psionic Power List
PSION/WILDER POWERS
1ST-LEVEL PSION/WILDER POWERS
Power Name |
Brief Description |
Source |
Astral Traveler: |
Enable yourself or another to join an astral caravan-enabled trip.
|
EPH |
Attraction: |
Subject has an attraction you specify. |
EPH |
Bolt: |
You create a few enhanced short-lived bolts, arrows, or bullets. |
EPH |
Call to Mind: |
Gain additional Knowledge check with +4 competence bonus. |
EPH |
Catfall: |
Instantly save yourself from a fall. |
EPH |
Conceal Thoughts: |
You conceal your motives. |
EPH |
Control Flames: |
Take control of nearby open flame. |
EPH |
Control Light: |
Adjust ambient light levels. |
EPH |
Create Sound: |
Create the sound you desire. |
EPH |
Crystal Shard: |
Ranged touch attack for 1d6 points of piercing damage. |
EPH |
Daze, Psionic: |
Humanoid creature of 4 HD or less loses next action. |
EPH |
Deceleration: |
Target’s speed is halved. |
EPH |
Déjà Vu: |
Your target repeats his last action. |
EPH |
Demoralize: |
Enemies become shaken. |
EPH |
Detect Psionics: |
You detect the presence of psionics. |
EPH |
Disable: |
Subjects incorrectly believe they are disabled. |
EPH |
Dissipating Touch: |
Touch deals 1d6 damage. |
EPH |
Distract: |
Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks. |
EPH |
Ecto Protection: |
An astral construct gains bonus against dismiss ectoplasm.
|
EPH |
Empathy:
|
You know the subject’s surface emotions. |
EPH |
Empty Mind: |
You gain +2 on Will saves until your next action. |
EPH |
Energy Ray: |
Deal 1d6 energy (cold, electricity, fire, or sonic) damage. |
EPH |
Entangling Ectoplasm: |
You entangle a foe in sticky goo. |
EPH |
Far Hand: |
Move small objects at a limited distance. |
EPH |
Float: |
You buoy yourself in water or other liquid. |
EPH |
Force Screen: |
Invisible disc provides +4 shield bonus to AC. |
EPH |
Grease, Psionic: |
Makes 10-ft. square or one object slippery. |
EPH |
Hammer: |
Melee touch attack deals 1d8/round. |
EPH |
Inertial Armor: |
Tangible field of force provides you with +4 armor bonus to AC. |
EPH |
Know Direction and Location: |
You discover where you are and what direction you face. |
EPH |
Matter Agitation: |
You heat a creature or object. |
EPH |
Mind Thrust: |
Deal 1d10 damage. |
EPH |
Missive: |
Send a one-way telepathic message to subject. |
EPH |
My Light: |
Your eyes emit 20-ft. cone of light. |
EPH |
Precognition, Defensive: |
Gain +1 insight bonus to AC and saving throws. |
EPH |
Precognition, Offensive: |
Gain +1 insight bonus on your attack rolls. |
EPH |
Prescience, Offensive: |
Gain +2 insight bonus on your damage rolls. |
EPH |
Sense Link: |
You sense what the subject senses (single sense). |
EPH |
Skate: |
Subject slides skillfully along the ground. |
EPH |
Synesthete: |
You receive one kind of sense when another sense is stimulated. |
EPH |
Telempathic Projection: |
Alter the subject’s mood. |
EPH |
Vigor: |
Gain 5 temporary hit points. |
EPH |
Deflection Field: |
Manipulate a field of energy to protect you from attacks. |
CPsi |
Eidetic Lock: |
Memorize an image or passage completely. |
CPsi |
Endure Elements, Psionic: |
Exist comfortably in hot or cold environments. |
CPsi |
Energy Arc: |
Energy of a type you choose shoots from your outstretched fingertips in a short cone. |
CPsi |
Primal Fear: |
Target is shaken for 1 round. |
CPsi |
Slow Breathing: |
Gain a +4 competence bonus on saving throws against altitude sickness. |
CPsi |
Stone Mind: |
Gain bonuses on Search checks while standing on stone or earth. |
CPsi |
Stygian Discernment: |
Gain insight to act against detected undead and negative energy auras. |
CPsi |
Synchronicity: |
Ready an action and use it when you choose. |
CPsi |
Urban Strider: |
Move across uneven surfaces or through crowds with ease. |
CPsi |
Slow Breathing: |
Gain a +4 competence bonus on saving throws against altitude sickness. |
Frost |
Channel the Psychic Dragon: |
Gain bonus on skill checks and resistance based on chosen gem dragon. |
DrM |
Synchronicity: |
Ready an action and use it when you choose. |
RoD |
Urban Strider: |
Move across uneven surfaces or through crowds with ease. |
RoD |
Stone Mind: |
Gain bonuses on Search checks while standing on stone or earth. |
RoS |
2ND-LEVEL PSION/WILDER POWERS
Power Name |
Brief Description |
Source |
Bestow Power: |
Subject receives 2 power points.
|
EPH |
Biofeedback: |
Gain damage reduction 2/-. |
EPH |
Body Equilibrium: |
You can walk on nonsolid surfaces. |
EPH |
Cloud Mind: |
You erase knowledge of your presence from target’s mind. |
EPH |
Concealing Amorpha: |
Quasi-real membrane grants you concealment. |
EPH |
Concussion Blast: |
Deal 1d6 force damage to target. |
EPH |
Control Sound: |
Create very specific sounds. |
EPH |
Detect Hostile Intent: |
You can detect hostile creatures within 30 ft. of you. |
EPH |
Ego Whip: |
Deal 1d4 Cha damage and daze for 1 round. |
EPH |
Elfsight: |
Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
|
EPH |
Energy Adaptation, Specified: |
Gain resistance 10 against one energy type. |
EPH |
Energy Push: |
Deal 2d6 damage and knock subject back. |
EPH |
Energy Stun: |
Deal 1d6 damage and stun target if it fails both saves. |
EPH |
Feat Leech: |
Borrow another’s psionic or metapsionic feats. |
EPH |
Id Insinuation: |
Swift tendrils of thought disrupt and confuse your target. |
EPH |
Identify, Psionic: |
Learn the properties of a psionic item.
|
EPH |
Inflict Pain: |
Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save. |
EPH |
Knock, Psionic: |
Opens locked or psionically sealed door. |
EPH |
Levitate, Psionic: |
You move up and down via mental support. |
EPH |
Mental Disruption: |
Daze creatures within 10 feet for 1 round. |
EPH |
Missive, Mass: |
You send a one-way telepathic message to an area. |
EPH |
Psionic Lock: |
Secure a door, chest, or portal. |
EPH |
Recall Agony: |
Foe takes 2d6 damage. |
EPH |
Sense Link, Forced: |
Sense what subject senses. |
EPH |
Share Pain: |
Willing subject takes some of your damage. |
EPH |
Sustenance: |
Go without food and water for one day. |
EPH |
Swarm of Crystals: |
Crystal shards are sprayed forth doing 3d4 slashing damage. |
EPH |
Thought Shield: |
Gain PR 13 against mind-affecting powers. |
EPH |
Tongues, Psionic: |
You can communicate with intelligent creatures. |
EPH |
Crystalstorm: |
Crystal spray deals 2d4 damage + 1d4 Con damage. |
CPsi |
Damp Power: |
Variable numeric effects of enemy powers are minimized against you. |
CPsi |
Earth Walk: |
Move easily in all directions while on earthen surfaces. |
CPsi |
Elemental Steward: |
Summon a small psionic elemental to protect and serve you. |
CPsi |
Energy Emanation: |
Deal 1d6 points of chosen energy damage to surrounding creatures. |
CPsi |
Energy Stun: |
Deal 1d6 damage and stun target if it fails both saves. |
CPsi |
Larval Flayers: |
Summon 1d4+1 larval flayers to aid you. |
CPsi |
Psychic Scimitar: |
Create scimitar of the mind that attacks foes. |
CPsi |
Psychoportive Shelter: |
Create an extradimensional shelter. |
CPsi |
Serenity: |
Pacify a creature and stop it from fighting. |
CPsi |
Stygian Ray: |
Bestow a negative level on foe for 1 round. |
CPsi |
Zone of Alertness: |
Gain advantages and Spot and Listen bonus equal to number of allies in area. |
CPsi |
Energy Emanation: |
Deals 1d6 points of chosen energy damage to creatures surrounding you. |
Frost |
Amethyst Burst: |
Deal 2d6 force damage in 20-ft.-radius spread. |
DrM |
Anticipatory Strike: |
Take your action out of initiative order. |
RoD |
Earth Walk: |
Move easily in all directions while on earthen surfaces. |
RoS |
Psychic Scimitar: |
Create scimitar of the mind that attacks foes. |
Sand |
3RD-LEVEL PSION/WILDER POWERS
4TH-LEVEL PSION/WILDER POWERS
Power Name |
Brief Description |
Source |
Aura Sight: |
Reveals creatures, objects, powers, or spells of selected alignment axis.
|
EPH |
Correspond: |
Hold mental conversation with another creature at any distance. |
EPH |
Death Urge: |
Implant a self-destructive compulsion. |
EPH |
Detect Remote Viewing: |
You know when others spy on you remotely. |
EPH |
Dimension Door, Psionic: |
Teleports you short distance. |
EPH |
Divination, Psionic |
Provides useful advice for specific proposed action. |
EPH |
Empathic Feedback: |
When you are hit in melee, your attacker takes damage. |
EPH |
Energy Adaptation: |
Your body converts energy to harmless light. |
EPH |
Freedom of Movement, Psionic: |
You cannot be held or otherwise rendered immobile. |
EPH |
Intellect Fortress: |
Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
|
EPH |
Mindwipe: |
Subject’s recent experiences wiped away, bestowing negative levels. |
EPH |
Personality Parasite: |
Subject’s mind calves self-antagonistic splinter personality for 1 round/level. |
EPH |
Power Leech: |
Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
|
EPH |
Psychic Reformation: |
Subject can choose skills, feats, and powers anew for previous levels. |
EPH |
Telekinetic Maneuver: |
Telekinetically bull rush, disarm, grapple, or trip your target. |
EPH |
Trace Teleport: |
Learn destination of subject’s teleport. |
EPH |
Wall of Ectoplasm: |
You create a protective barrier. |
EPH |
Dimension Door, Psionic: |
Teleports you a short distance. |
CPsi |
Ectoplasmic Swarm: |
Summon a swarm of crystalline spiders. |
CPsi |
Energy Flash: |
Touch deals 5d6 of chosen energy damage to foe. |
CPsi |
Planar Apotheosis: |
Temporarily become celestial or fiendish. |
CPsi |
Shadow Eft: |
Summon a shadow eft to aid you. |
CPsi |
Suggestion, Implanted: |
Plant suggestion to be triggered later. |
CPsi |
Energy Flash: |
Touch deals 7d6 of chosen energy damage to foe. |
Frost |
Gemstone Breath: |
Gain breath weapon usable each round based on chosen gem dragon. |
DrM |
Open Chakra, Psionic: |
Open target's chakras. |
MoI |
Dragon Hearted: |
You gain an energy immunity and vulnerability depending on your preference for red or white dragons. |
RotD |
Evade Breath: |
You slide out of range of a breath weapon. |
RotD |
Blackwater Mind: |
Those attempting to telepathically contact you are incapacitated. |
Storm |
5TH-LEVEL PSION/WILDER POWERS
6TH-LEVEL PSION/WILDER POWERS
7TH-LEVEL PSION/WILDER POWERS
8TH-LEVEL PSION/WILDER POWERS
9TH-LEVEL PSION/WILDER POWERS
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