Psionic Power List

PSION/WILDER POWERS

1ST-LEVEL PSION/WILDER POWERS
Power Name Brief Description Source
Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
EPH
Attraction: Subject has an attraction you specify. EPH
Bolt: You create a few enhanced short-lived bolts, arrows, or bullets. EPH
Call to Mind: Gain additional Knowledge check with +4 competence bonus. EPH
Catfall: Instantly save yourself from a fall. EPH
Conceal Thoughts: You conceal your motives. EPH
Control Flames: Take control of nearby open flame. EPH
Control Light: Adjust ambient light levels. EPH
Create Sound: Create the sound you desire. EPH
Crystal Shard: Ranged touch attack for 1d6 points of piercing damage. EPH
Daze, Psionic: Humanoid creature of 4 HD or less loses next action. EPH
Deceleration: Target’s speed is halved. EPH
Déjà Vu: Your target repeats his last action. EPH
Demoralize: Enemies become shaken. EPH
Detect Psionics: You detect the presence of psionics. EPH
Disable: Subjects incorrectly believe they are disabled. EPH
Dissipating Touch: Touch deals 1d6 damage. EPH
Distract: Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks. EPH
Ecto Protection: An astral construct gains bonus against dismiss ectoplasm.
EPH
Empathy:
You know the subject’s surface emotions. EPH
Empty Mind: You gain +2 on Will saves until your next action. EPH
Energy Ray: Deal 1d6 energy (cold, electricity, fire, or sonic) damage. EPH
Entangling Ectoplasm: You entangle a foe in sticky goo. EPH
Far Hand: Move small objects at a limited distance. EPH
Float: You buoy yourself in water or other liquid. EPH
Force Screen: Invisible disc provides +4 shield bonus to AC. EPH
Grease, Psionic: Makes 10-ft. square or one object slippery. EPH
Hammer: Melee touch attack deals 1d8/round. EPH
Inertial Armor: Tangible field of force provides you with +4 armor bonus to AC. EPH
Know Direction and Location: You discover where you are and what direction you face. EPH
Matter Agitation: You heat a creature or object. EPH
Mind Thrust: Deal 1d10 damage. EPH
Missive: Send a one-way telepathic message to subject. EPH
My Light: Your eyes emit 20-ft. cone of light. EPH
Precognition, Defensive: Gain +1 insight bonus to AC and saving throws. EPH
Precognition, Offensive: Gain +1 insight bonus on your attack rolls. EPH
Prescience, Offensive: Gain +2 insight bonus on your damage rolls. EPH
Sense Link: You sense what the subject senses (single sense). EPH
Skate: Subject slides skillfully along the ground. EPH
Synesthete: You receive one kind of sense when another sense is stimulated. EPH
Telempathic Projection: Alter the subject’s mood. EPH
Vigor: Gain 5 temporary hit points. EPH
Deflection Field: Manipulate a field of energy to protect you from attacks. CPsi
Eidetic Lock: Memorize an image or passage completely. CPsi
Endure Elements, Psionic: Exist comfortably in hot or cold environments. CPsi
Energy Arc: Energy of a type you choose shoots from your outstretched fingertips in a short cone. CPsi
Primal Fear: Target is shaken for 1 round. CPsi
Slow Breathing: Gain a +4 competence bonus on saving throws against altitude sickness. CPsi
Stone Mind: Gain bonuses on Search checks while standing on stone or earth. CPsi
Stygian Discernment: Gain insight to act against detected undead and negative energy auras. CPsi
Synchronicity: Ready an action and use it when you choose. CPsi
Urban Strider: Move across uneven surfaces or through crowds with ease. CPsi
Slow Breathing: Gain a +4 competence bonus on saving throws against altitude sickness. Frost
Channel the Psychic Dragon: Gain bonus on skill checks and resistance based on chosen gem dragon. DrM
Synchronicity: Ready an action and use it when you choose. RoD
Urban Strider: Move across uneven surfaces or through crowds with ease. RoD
Stone Mind: Gain bonuses on Search checks while standing on stone or earth. RoS
2ND-LEVEL PSION/WILDER POWERS
Power Name Brief Description Source
Bestow Power: Subject receives 2 power points.
EPH
Biofeedback: Gain damage reduction 2/-. EPH
Body Equilibrium: You can walk on nonsolid surfaces. EPH
Cloud Mind: You erase knowledge of your presence from target’s mind. EPH
Concealing Amorpha: Quasi-real membrane grants you concealment. EPH
Concussion Blast: Deal 1d6 force damage to target. EPH
Control Sound: Create very specific sounds. EPH
Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you. EPH
Ego Whip: Deal 1d4 Cha damage and daze for 1 round. EPH
Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
EPH
Energy Adaptation, Specified: Gain resistance 10 against one energy type. EPH
Energy Push: Deal 2d6 damage and knock subject back. EPH
Energy Stun: Deal 1d6 damage and stun target if it fails both saves. EPH
Feat Leech: Borrow another’s psionic or metapsionic feats. EPH
Id Insinuation: Swift tendrils of thought disrupt and confuse your target. EPH
Identify, Psionic: Learn the properties of a psionic item.
EPH
Inflict Pain: Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save. EPH
Knock, Psionic: Opens locked or psionically sealed door. EPH
Levitate, Psionic: You move up and down via mental support. EPH
Mental Disruption: Daze creatures within 10 feet for 1 round. EPH
Missive, Mass: You send a one-way telepathic message to an area. EPH
Psionic Lock: Secure a door, chest, or portal. EPH
Recall Agony: Foe takes 2d6 damage. EPH
Sense Link, Forced: Sense what subject senses. EPH
Share Pain: Willing subject takes some of your damage. EPH
Sustenance: Go without food and water for one day. EPH
Swarm of Crystals: Crystal shards are sprayed forth doing 3d4 slashing damage. EPH
Thought Shield: Gain PR 13 against mind-affecting powers. EPH
Tongues, Psionic: You can communicate with intelligent creatures. EPH
Crystalstorm: Crystal spray deals 2d4 damage + 1d4 Con damage. CPsi
Damp Power: Variable numeric effects of enemy powers are minimized against you. CPsi
Earth Walk: Move easily in all directions while on earthen surfaces. CPsi
Elemental Steward: Summon a small psionic elemental to protect and serve you. CPsi
Energy Emanation: Deal 1d6 points of chosen energy damage to surrounding creatures. CPsi
Energy Stun: Deal 1d6 damage and stun target if it fails both saves. CPsi
Larval Flayers: Summon 1d4+1 larval flayers to aid you. CPsi
Psychic Scimitar: Create scimitar of the mind that attacks foes. CPsi
Psychoportive Shelter: Create an extradimensional shelter. CPsi
Serenity: Pacify a creature and stop it from fighting. CPsi
Stygian Ray: Bestow a negative level on foe for 1 round. CPsi
Zone of Alertness: Gain advantages and Spot and Listen bonus equal to number of allies in area. CPsi
Energy Emanation: Deals 1d6 points of chosen energy damage to creatures surrounding you. Frost
Amethyst Burst: Deal 2d6 force damage in 20-ft.-radius spread. DrM
Anticipatory Strike: Take your action out of initiative order. RoD
Earth Walk: Move easily in all directions while on earthen surfaces. RoS
Psychic Scimitar: Create scimitar of the mind that attacks foes. Sand
3RD-LEVEL PSION/WILDER POWERS
Power Name Brief Description Source
Body Adjustment: You heal 1d12 damage.
EPH
Body Purification: You restore 2 points of ability damage. EPH
Danger Sense: You gain +4 bonus against traps. EPH
Darkvision, Psionic: See 60 ft. in total darkness. EPH
Dismiss Ectoplasm: Dissipates ectoplasmic targets and effects. EPH
Dispel Psionics: Cancels psionic powers and effects. EPH
Energy Bolt: Deal 5d6 energy damage in 120-ft. line. EPH
Energy Burst: Deal 5d6 energy damage in 40-ft. burst. EPH
Energy Retort: Ectoburst of energy automatically targets your attacker for 4d6 damage once each round. EPH
Energy Wall: Create wall of your chosen energy type. EPH
Eradicate Invisibility: Negate invisibility in 50-ft. burst. EPH
Keen Edge, Psionic: Doubles normal weapon’s threat range. EPH
Mental Barrier: Gain +4 deflection bonus to AC until your next action. EPH
Mind Trap: Drain 1d6 power points from anyone who attacks you with a telepathy power. EPH
Psionic Blast: Stun creatures in 30-ft. cone for 1 round. EPH
Share Pain, Forced: Unwilling subject takes some of your damage. EPH
Solicit Psicrystal: Your psicrystal takes over your concentration power. EPH
Telekinetic Force: Move an object with the sustained force of your mind. EPH
Telekinetic Thrust: Hurl objects with the force of your mind. EPH
Time Hop: Subject hops forward in time 1 round/level. EPH
Touchsight: Your telekinetic field tells you where everything is. EPH
Ubiquitous Vision: You have all-around vision. EPH
Cerebral Phantasm: Terrifying internal horrors take shape and attack your opponent. CPsi
Dimension Twister: Teleports foe short distance and deals 5d6 damage. CPsi
Energy Lance: Lance of energy deals 5d6 hp + secondary effect based on energy type. CPsi
Exhalation of the Bronze Dragon: Exhale a cone of gas that unsettles your enemies for 1d4 rounds. CPsi
Glyph of Warding, Psionic: Set a psionic trap to protect a chosen area or opening. CPsi
Heavy Earth: Alter gravity locally. CPsi
Mindfire: You inflict the disease mindfire upon your foe. CPsi
Psychic Containment: Temporarily disallow the use of psionics for a single creature. CPsi
Realized Potential: Target gains +1 on attacks and saves and +2 on trained skill checks. CPsi
Realized Potential: Target gains +1 on attacks and saves and +2 on trained skill checks. RoD
Heavy Earth: Alter gravity locally. RoS
Breath Barrier: You create a quasireal barrier that moves with you. RotD
Contrarian Urge: Creature does the opposite of what it intends. RotW
Revitalize Legacy, Psionic: Get extra use of chosen legacy ability. WoL
4TH-LEVEL PSION/WILDER POWERS
Power Name Brief Description Source
Aura Sight: Reveals creatures, objects, powers, or spells of selected alignment axis.
EPH
Correspond: Hold mental conversation with another creature at any distance. EPH
Death Urge: Implant a self-destructive compulsion. EPH
Detect Remote Viewing: You know when others spy on you remotely. EPH
Dimension Door, Psionic: Teleports you short distance. EPH
Divination, Psionic Provides useful advice for specific proposed action. EPH
Empathic Feedback: When you are hit in melee, your attacker takes damage. EPH
Energy Adaptation: Your body converts energy to harmless light. EPH
Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile. EPH
Intellect Fortress: Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
EPH
Mindwipe: Subject’s recent experiences wiped away, bestowing negative levels. EPH
Personality Parasite: Subject’s mind calves self-antagonistic splinter personality for 1 round/level. EPH
Power Leech: Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
EPH
Psychic Reformation: Subject can choose skills, feats, and powers anew for previous levels. EPH
Telekinetic Maneuver: Telekinetically bull rush, disarm, grapple, or trip your target. EPH
Trace Teleport: Learn destination of subject’s teleport. EPH
Wall of Ectoplasm: You create a protective barrier. EPH
Dimension Door, Psionic: Teleports you a short distance. CPsi
Ectoplasmic Swarm: Summon a swarm of crystalline spiders. CPsi
Energy Flash: Touch deals 5d6 of chosen energy damage to foe. CPsi
Planar Apotheosis: Temporarily become celestial or fiendish. CPsi
Shadow Eft: Summon a shadow eft to aid you. CPsi
Suggestion, Implanted: Plant suggestion to be triggered later. CPsi
Energy Flash: Touch deals 7d6 of chosen energy damage to foe. Frost
Gemstone Breath: Gain breath weapon usable each round based on chosen gem dragon. DrM
Open Chakra, Psionic: Open target's chakras. MoI
Dragon Hearted: You gain an energy immunity and vulnerability depending on your preference for red or white dragons. RotD
Evade Breath: You slide out of range of a breath weapon. RotD
Blackwater Mind: Those attempting to telepathically contact you are incapacitated. Storm
5TH-LEVEL PSION/WILDER POWERS
Power Name Brief Description Source
Adapt Body: Your body automatically adapts to hostile environments.
EPH
Catapsi: Psychic static inhibits power manifestation. EPH
Ectoplasmic Shambler: Foglike predator deals 1 point of damage/two levels each round to an area. EPH
Incarnate: Make some powers permanent. EPH
Leech Field: Leech power points each time you make a saving throw. EPH
Major Creation, Psionic: As psionic minor creation, plus stone and metal. EPH
Plane Shift, Psionic: Travel to other planes. EPH
Power Resistance: Grant PR equal to 12 + level. EPH
Psychic Crush: Brutally crush subject’s mental essence, reducing subject to -1 hit points. EPH
Shatter Mind Blank: Cancels target’s mind blank effect. EPH
Tower of Iron Will: Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
EPH
True Seeing, Psionic: See all things as they really are. EPH
Anticipatory Strike: Take your action out of initiative order. CPsi
Celestial Conduit: Launch a bolt of ectoplasm-mediated positive energy from your fingertips. CPsi
Cranial Deluge: Massive physical damage can cause your opponent's head to explode. CPsi
Detain Ectoplasm: Dismiss constructs and use liberated ectoplasm to bolster your metacreativity powers. CPsi
Ethereal Agent: Create a psionic sensor that watches the Material Plane from the Ethereal Plane. CPsi
Psychotic Break: Targets viciously attack closest creature. CPsi
Stomp, Greater: Psychokinetic shock wave deals damage and knocks creatures down. CPsi
Stygian Dominion: Assume control over the body of a mindless undead creature. CPsi
Suppress Schism: Block dual minds and schisms. CPsi
Telekinetic Buffer: Use telekinesis to force creatures away from you. CPsi
Crystal Body: Your body becomes living crystal. DrM
Sense of the Dragon, Psionic: You gain dragonlike senses. RotD
Suppress Legacy, Psionic: Target temporarily loses all legacy abilities of one item. WoL
6TH-LEVEL PSION/WILDER POWERS
Power Name Brief Description Source
Aura Alteration: Repairs psyche or makes subject seem to be something it is not.
EPH
Breath of the Black Dragon: Breathe acid for 11d6 damage. EPH
Cloud Mind, Mass Erase knowledge of your presence from the minds of one creature/level. EPH
Contingency, Psionic: Sets trigger condition for another power. EPH
Co-Opt Concentration: Take control of foe’s concentration power. EPH
Disintegrate, Psionic: Turn one creature or object to dust. EPH
Fuse Flesh: Fuse subject’s flesh, creating a helpless mass. EPH
Overland Flight, Psionic: You fly at a speed of 40 ft. and can hustle over long distances. EPH
Remote View Trap: Deal 8d6 points electricity damage to those who seek to view you at a distance. EPH
Retrieve: Teleport to your hand an item you can see. EPH
Suspend Life: Put yourself in a state akin to suspended animation. EPH
Temporal Acceleration: Your time frame accelerates for 1 round. EPH
Energy Barrage: Decimate foes with a barrage of energy explosions. CPsi
Energy Nullification Field: Suppresses psionic powers with chosen energy descriptor. CPsi
Ethereal Abduction: Force another creature onto the Ethereal Plane. CPsi
Inconstant Location: Make swift instantaneous moves in combat. CPsi
Mind over Energy: Gain brief immunity to chosen energy type. CPsi
Psychometry: Read psychic impressions from a given location. CPsi
Stygian Bolt: Enemies in a 120-ft. line gain 1d4 negative levels. CPsi
Mind over Energy: Gain brief immunity to chosen energy type. Frost
Inconstant Location: Make swift instantaneous moves in combat. Sand
7TH-LEVEL PSION/WILDER POWERS
Power Name Brief Description Source
Decerebrate: Remove portion of subject’s brain stem.
EPH
Divert Teleport: Choose destination for another’s teleport. EPH
Energy Conversion: Offensively channel energy you’ve absorbed. EPH
Energy Wave: Deal 13d4 damage of your chosen energy type in 120-ft. cone. EPH
Evade Burst: You take no damage from a burst on a successful Reflex save. EPH
Insanity: Subject is permanently confused. EPH
Mind Blank, Personal: You are immune to scrying and mental effects. EPH
Moment of Prescience, Psionic: You gain insight bonus on single attack roll, check, or save. EPH
Oak Body: Your body becomes as hard as oak. EPH
Phase Door, Psionic: Invisible passage through wood or stone. EPH
Sequester, Psionic: Subject invisible to sight and remote viewing; renders subject comatose. EPH
Ultrablast: Deal 13d6 damage in 15-ft. radius. EPH
Energy Claw: Create claw of energy that grapples and damages foe. CPsi
Eyes of the Basilisk: Turn one creature per round to stone with a glance. CPsi
Planar Champion: Call a good or evil creature to do your bidding. CPsi
Soul Crystal: Create a crystal that allows others to use your powers. MoI
8TH-LEVEL PSION/WILDER POWERS
Power Name Brief Description Source
Bend Reality: Alters reality within power limits.
EPH
Iron Body, Psionic: Your body becomes living iron. EPH
Matter Manipulation: Increase or decrease an object’s base hardness by 5. EPH
Mind Blank, Psionic: Subject immune to mental/emotional effects, scrying, and remote viewing. EPH
Recall Death: Subject dies or takes 5d6 damage. EPH
Shadow Body: You become a living shadow (not the creature). EPH
Teleport, Psionic Greater: As psionic teleport, but no range limit and no off-target arrival. EPH
True Metabolism: You regenerate 10 hit points/round. EPH
Planar Embrace: Temporarily become a half-celestial or half-fiend. CPsi
Stygian Veil: You take on traits of the undead type. CPsi
Sever Legacy: Target permanently loses all legacy abilities. WoL
9TH-LEVEL PSION/WILDER POWERS
Power Name Brief Description Source
Affinity Field: Effects that affect you also affect others.
EPH
Apopsi: You delete target’s psionic powers. EPH
Assimilate: Incorporate creature into your own body. EPH
Etherealness, Psionic: Become ethereal for 1 min./level. EPH
Microcosm: Creature or creature lives forevermore in world of his own imagination. EPH
Reality Revision: As bend reality, but fewer limits. EPH
Timeless Body: Ignore all harmful, and helpful, effects for 1 round. EPH
Stygian Conflagration: Pillar of black flame bestows negative levels on those in its path. CPsi
Urge Extermination: Kill one living creature with 90 or fewer hp. CPsi