Alignment & Description
ALIGNMENT
A creature’s general moral and personal
attitudes are represented by its alignment: lawful good, neutral
good, chaotic good, lawful neutral, neutral, chaotic neutral,
lawful evil, neutral evil, or chaotic evil.
Alignment is a tool for developing your character’s
identity. It is not a straitjacket for restricting your
character. Each alignment represents a broad range of personality
types or personal philosophies, so two characters of the same
alignment can still be quite different from each other. In
addition, few people are completely consistent.
GOOD VS.
EVIL
Good characters and creatures protect innocent
life. Evil characters and creatures debase or destroy innocent
life, whether for fun or profit.
“Good” implies altruism, respect for life, and a
concern for the dignity of sentient beings. Good characters make
personal sacrifices to help others.
“Evil” implies hurting, oppressing, and killing
others. Some evil creatures simply have no compassion for others
and kill without qualms if doing so is convenient. Others
actively pursue evil, killing for sport or out of duty to some
evil deity or master.
People who are neutral with respect to good and evil have
compunctions against killing the innocent but lack the commitment
to make sacrifices to protect or help others. Neutral people are
committed to others by personal relationships.
Being good or evil can be a conscious choice. For most people,
though, being good or evil is an attitude that one recognizes but
does not choose. Being neutral on the good–evil axis
usually represents a lack of commitment one way or the other, but
for some it represents a positive commitment to a balanced view.
While acknowledging that good and evil are objective states, not
just opinions, these folk maintain that a balance between the two
is the proper place for people, or at least for them.
Animals and other creatures incapable of moral action are
neutral rather than good or evil. Even deadly vipers and tigers
that eat people are neutral because they lack the capacity for
morally right or wrong behavior.
LAW VS.
CHAOS
Lawful characters tell the truth, keep their
word, respect authority, honor tradition, and judge those who
fall short of their duties. Chaotic characters follow their
consciences, resent being told what to do, favor new ideas over
tradition, and do what they promise if they feel like it.
“Law” implies honor, trustworthiness, obedience to
authority, and reliability. On the downside, lawfulness can
include close-mindedness, reactionary adherence to tradition,
judgmentalness, and a lack of adaptability. Those who consciously
promote lawfulness say that only lawful behavior creates a
society in which people can depend on each other and make the
right decisions in full confidence that others will act as they
should.
“Chaos” implies freedom, adaptability, and
flexibility. On the downside, chaos can include recklessness,
resentment toward legitimate authority, arbitrary actions, and
irresponsibility. Those who promote chaotic behavior say that
only unfettered personal freedom allows people to express
themselves fully and lets society benefit from the potential that
its individuals have within them.
Someone who is neutral with respect to law and chaos has a
normal respect for authority and feels neither a compulsion to
obey nor a compulsion to rebel. She is honest but can be tempted
into lying or deceiving others.
Devotion to law or chaos may be a conscious choice, but more
often it is a personality trait that is recognized rather than
being chosen. Neutrality on the lawful–chaotic axis is
usually simply a middle state, a state of not feeling compelled
toward one side or the other. Some few such neutrals, however,
espouse neutrality as superior to law or chaos, regarding each as
an extreme with its own blind spots and drawbacks.
Animals and other creatures incapable of moral action are
neutral. Dogs may be obedient and cats free-spirited, but they do
not have the moral capacity to be truly lawful or chaotic.
THE NINE ALIGNMENTS
Nine distinct alignments define all the
possible combinations of the lawful–chaotic axis with the
good–evil axis. Each alignment description below depicts a
typical character of that alignment. Remember that individuals
vary from this norm, and that a given character may act more or
less in accord with his or her alignment from day to day. Use
these descriptions as guidelines, not as scripts.
The first six alignments, lawful good through chaotic neutral,
are the standard alignments for player characters. The three evil
alignments are for monsters and villains.
Lawful Good, “Crusader”: A
lawful good character acts as a good person is expected or
required to act. She combines a commitment to oppose evil with
the discipline to fight relentlessly. She tells the truth, keeps
her word, helps those in need, and speaks out against injustice.
A lawful good character hates to see the guilty go
unpunished.
Lawful good is the best alignment you can be because it
combines honor and compassion.
Neutral Good,
“Benefactor”: A neutral good character does the
best that a good person can do. He is devoted to helping others.
He works with kings and magistrates but does not feel beholden to
them.
Neutral good is the best alignment you can be because it means
doing what is good without bias for or against order.
Chaotic Good, “Rebel”: A
chaotic good character acts as his conscience directs him with
little regard for what others expect of him. He makes his own
way, but he’s kind and benevolent. He believes in goodness
and right but has little use for laws and regulations. He hates
it when people try to intimidate others and tell them what to do.
He follows his own moral compass, which, although good, may not
agree with that of society.
Chaotic good is the best alignment you can be because it
combines a good heart with a free spirit.
Lawful Neutral, “Judge”: A
lawful neutral character acts as law, tradition, or a personal
code directs her. Order and organization are paramount to her.
She may believe in personal order and live by a code or standard,
or she may believe in order for all and favor a strong, organized
government.
Lawful neutral is the best alignment you can be because it
means you are reliable and honorable without being a zealot.
Neutral, “Undecided”: A
neutral character does what seems to be a good idea. She
doesn’t feel strongly one way or the other when it comes to
good vs. evil or law vs. chaos. Most neutral characters exhibit a
lack of conviction or bias rather than a commitment to
neutrality. Such a character thinks of good as better than
evil—after all, she would rather have good neighbors and
rulers than evil ones. Still, she’s not personally
committed to upholding good in any abstract or universal way.
Some neutral characters, on the other hand, commit themselves
philosophically to neutrality. They see good, evil, law, and
chaos as prejudices and dangerous extremes. They advocate the
middle way of neutrality as the best, most balanced road in the
long run.
Neutral is the best alignment you can be because it means you
act naturally, without prejudice or compulsion.
Chaotic Neutral,
“Free Spirit”: A chaotic neutral character
follows his whims. He is an individualist first and last. He
values his own liberty but doesn’t strive to protect
others’ freedom. He avoids authority, resents restrictions,
and challenges traditions. A chaotic neutral character does not
intentionally disrupt organizations as part of a campaign of
anarchy. To do so, he would have to be motivated either by good
(and a desire to liberate others) or evil (and a desire to make
those different from himself suffer). A chaotic neutral character
may be unpredictable, but his behavior is not totally random. He
is not as likely to jump off a bridge as to cross it.
Chaotic neutral is the best alignment you can be because it
represents true freedom from both society’s restrictions
and a do-gooder’s zeal.
Lawful Evil, “Dominator”:
A lawful evil villain methodically takes what he wants within the
limits of his code of conduct without regard for whom it hurts.
He cares about tradition, loyalty, and order but not about
freedom, dignity, or life. He plays by the rules but without
mercy or compassion. He is comfortable in a hierarchy and would
like to rule, but is willing to serve. He condemns others not
according to their actions but according to race, religion,
homeland, or social rank. He is loath to break laws or promises.
This reluctance comes partly from his nature and partly because
he depends on order to protect himself from those who oppose him
on moral grounds. Some lawful evil villains have particular
taboos, such as not killing in cold blood (but having underlings
do it) or not letting children come to harm (if it can be
helped). They imagine that these compunctions put them above
unprincipled villains.
Some lawful evil people and creatures commit themselves to
evil with a zeal like that of a crusader committed to good.
Beyond being willing to hurt others for their own ends, they take
pleasure in spreading evil as an end unto itself. They may also
see doing evil as part of a duty to an evil deity or master.
Lawful evil is sometimes called “diabolical,”
because devils are the epitome of lawful evil.
Lawful evil is the most dangerous alignment because it
represents methodical, intentional, and frequently successful
evil.
Neutral Evil,
“Malefactor”: A neutral evil villain does
whatever she can get away with. She is out for herself, pure and
simple. She sheds no tears for those she kills, whether for
profit, sport, or convenience. She has no love of order and holds
no illusion that following laws, traditions, or codes would make
her any better or more noble. On the other hand, she
doesn’t have the restless nature or love of conflict that a
chaotic evil villain has.
Some neutral evil villains hold up evil as an ideal,
committing evil for its own sake. Most often, such villains are
devoted to evil deities or secret societies.
Neutral evil is the most dangerous alignment because it
represents pure evil without honor and without variation.
Chaotic Evil,
“Destroyer”: A chaotic evil character does
whatever his greed, hatred, and lust for destruction drive him to
do. He is hot-tempered, vicious, arbitrarily violent, and
unpredictable. If he is simply out for whatever he can get, he is
ruthless and brutal. If he is committed to the spread of evil and
chaos, he is even worse. Thankfully, his plans are haphazard, and
any groups he joins or forms are poorly organized. Typically,
chaotic evil people can be made to work together only by force,
and their leader lasts only as long as he can thwart attempts to
topple or assassinate him.
Chaotic evil is sometimes called “demonic” because
demons are the epitome of chaotic evil.
Chaotic evil is the most dangerous alignment because it
represents the destruction not only of beauty and life but also
of the order on which beauty and life depend.
VITAL
STATISTICS
AGE
You can choose or randomly generate your
character’s age. If you choose it, it must be at least the
minimum age for the character’s race and class (see Table:
Random Starting Ages). Your character’s minimum starting
age is the adulthood age of his or her race plus the number of
dice indicated in the entry corresponding to the
character’s race and class on Table: Random Starting
Ages.
Alternatively, refer to Table: Random Starting Ages and roll
dice to determine how old your character is.
Table: Random Starting
Ages
Race |
Adulthood |
Barbarian
Rogue
Sorcerer |
Bard
Fighter
Paladin
Ranger |
Cleric
Druid
Monk
Wizard |
Human |
15 years |
+1d4 |
+1d6 |
+2d6 |
Dwarf |
40 years |
+3d6 |
+5d6 |
+7d6 |
Elf |
110 years |
+4d6 |
+6d6 |
+10d6 |
Gnome |
40 years |
+4d6 |
+6d6 |
+9d6 |
Half-elf |
20 years |
+1d6 |
+2d6 |
+3d6 |
Half-orc |
14 years |
+1d4 |
+1d6 |
+2d6 |
Halfling |
20 years |
+2d4 |
+3d6 |
+4d6 |
With age, a character’s physical ability scores decrease
and his or her mental ability scores increase (see Table: Aging
Effects). The effects of each aging step are cumulative. However,
none of a character’s ability scores can be reduced below 1
in this way.
When a character reaches venerable age, secretly roll his or
her maximum age, which is the number from the Venerable column on
Table: Aging Effects plus the result of the dice roll indicated
on the Maximum Age column on that table, and records the result,
which the player does not know. A character who reaches his or
her maximum age dies of old age at some time during the following
year.
The maximum ages are for player characters. Most people in the
world at large die from pestilence, accidents, infections, or
violence before getting to venerable age.
Table: Aging Effects
Race |
Middle Age1 |
Old2 |
Venerable3 |
Maximum Age |
Human |
35 years |
53 years |
70 years |
+2d20 years |
Dwarf |
125 years |
188 years |
250 years |
+2d% years |
Elf |
175 years |
263 years |
350 years |
+4d% years |
Gnome |
100 years |
150 years |
200 years |
+3d% years |
Half-elf |
62 years |
93 years |
125 years |
+3d20 years |
Half-orc |
30 years |
45 years |
60 years |
+2d10 years |
Halfling |
50 years |
75 years |
100 years |
+5d20 years |
1 At middle age, –1 to Str, Dex, and
Con; +1 to Int, Wis, and Cha. |
2 At old age, –2 to Str, Dex, and Con;
+1 to Int, Wis, and Cha. |
3 At venerable age, –3 to Str, Dex, and
Con; +1 to Int, Wis, and Cha. |
HEIGHT
AND WEIGHT
The dice roll given in the Height Modifier
column determines the character’s extra height beyond the
base height. That same number multiplied by the dice roll or
quantity given in the Weight Modifier column determines the
character’s extra weight beyond the base weight.
Table: Random Height and
Weight
Race |
Base
Height |
Height
Modifier |
Base
Weight |
Weight
Modifier |
Human, male |
4´ 10? |
+2d10 |
120 lb. |
× (2d4) lb. |
Human, female |
4´ 5? |
+2d10 |
85 lb. |
× (2d4) lb. |
Dwarf, male |
3´ 9? |
+2d4 |
130 lb. |
× (2d6) lb. |
Dwarf, female |
3´ 7? |
+2d4 |
100 lb. |
× (2d6) lb. |
Elf, male |
4´ 5? |
+2d6 |
85 lb. |
× (1d6) lb. |
Elf, female |
4´ 5? |
+2d6 |
80 lb. |
× (1d6) lb. |
Gnome, male |
3´ 0? |
+2d4 |
40 lb. |
× 1 lb. |
Gnome, female |
2´ 10? |
+2d4 |
35 lb. |
× 1 lb. |
Half-elf, male |
4´ 7? |
+2d8 |
100 lb. |
× (2d4) lb. |
Half-elf, female |
4´ 5? |
+2d8 |
80 lb. |
× (2d4) lb. |
Half-orc, male |
4´ 10? |
+2d12 |
150 lb. |
× (2d6) lb. |
Half-orc, female |
4´ 5? |
+2d12 |
110 lb. |
× (2d6) lb. |
Halfling, male |
2´ 8? |
+2d4 |
30 lb. |
× 1 lb. |
Halfling, female |
2´ 6? |
+2d4 |
25 lb. |
× 1 lb. |
|