Great-grandchild of the sister's gibbon's friend of the nephew of the Campaign that Would Not Die, now in 3.25e
Møøse Trained By: Hugh Foster

Welcome to Tzallis

Overview

The campaign will open in the town of Tzallis (pronounced "Chalice" but feel free to accent it a bit like "Mohhrd'or"). The campaign date is 2100, nearly 500 years after Sack, Surya and Hildraft's time. A very brief bullet point history update is in The World You Live In, and some more events of the Age of Tribulation are here. Those of you who have been to Alair before may notice that the place is a bit beat up these days. Some of that is due to the actions of some PCs...

There are some links to the Guide in these notes; the Guide is not entirely up to date yet, and if it clashes with the History, the History is going to be correct.

Tzallis


Tzallis - click it for larger image!

Tzallis (pronounced “Chalice”) was a small city built in the marshes on the border between Dalaghendor and the Trakar Swamp. The whole town is built on decking laid on strong stone pillars driven into the marsh. Being placed where it was it formed a centre for trade between the lizardmen of the swamp to the west, the humans of the bigger towns to the east, and travelling traders on the Galaglas River. The dragon invasions of Dalaghendor in the 1900s changed everything. Trade collapsed, the lizardmen went back to their old raiding ways, and - worst of all - a red dragon dropped out of the sky in 1913 and destroyed most of the better sections of the town, looting the richer businesses and inhabitants before leaving. No-one even knows its name.

Since then, Tzallis has declined rapidly, with a remnant of the population eking out a living in the wreckage. Few remember what Dalaghendor even was, or have any idea what lies around the “city”. Recently, things have become worse, because orcs have settled in some other ruins to the east and are raiding the town as well, in competition with the lizardmen. It’s quite likely that Tzallis will not long survive being caught in the crossfire.

Size: Small city
Population: 6852 – now around 1,000 (village)
GP Limit: 15000 5,000
Available Wealth: 5,139,000
23,000
Community Traits:
- Famous for yearly religious holiday (all Gods’ Day).
- Built on stilts in the swamp.
- Has an abundance of fish.
- Exceptional resources for use in weaponsmithing can be found in the area (slow burning peat).
- People here have a reputation for being grim (since the dragon attacks).
- Unique transport (mud-skippers)

Power Center(s): Conventional (magistrate - Dalyn Sunlance) and magical (powerful sorcerer – Calagainbor)

Community Authorities
Constable:Roderic
Guards: 21
Militia: None

Other Places
          Mages Guild (5 members) dMa
          Thieves Guild (21 members) dUc
          Golden Fist Shrine (2 paladins of Pelor)
          Shrines & Temples:
               Aderra Shrine (2 clerics)
               Ehlonna Shrine (4 clerics)
               Lylix Temple (5 clerics)
               Pelor Temple (2 clerics)
               Triad Temple (1 cleric)
               Shushkrah Temple (abandoned)

Districts: Trade Magic Marketplace Tannery Redlight Garrison Guildhall Warehouse Tavern Slum Theatre Undercity WealthyRes AverageRes Temple Caravan Wharf/Fishers

For one reason or another, you have either been brought up here or ended up maturing to adulthood here; it's your home - such as it is!

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