Item |
Identifies as |
Use by |
More? |
---|---|---|---|
Scimitar![]() |
Mindsword, of Subtlety. |
Hitting people, probably
pychoactive |
Y |
Armour |
Assassin's Armour |
Wear. Grants +10 to Hide and
Move Silently. Protects as +10 Leather (+12 AC, max dex +6, no move
penalty, arcane failure 10%) |
N |
![]() |
Psychoactive |
Throw |
Y |
Punch Dagger |
+2 |
Stab, prefereably by surprise |
N |
Amulet |
Natural
Armour +4 |
Wear |
N |
Gem |
Brightness |
See below |
N |
Upon utterance of a command word, this crystal emits bright light of one of three sorts.
One command word causes the gem to shed a pale light in a cone 10 feet long. This use of the gem does not expend any charges.
Another command word causes the gem of brightness to send out a very bright ray 1 foot in diameter and 50 feet long. This strikes as a ranged touch attack, and any creature struck by this beam is blinded for 1d4 rounds unless it succeeds at a Reflex save (DC 14). This use of the gem expends 1 charge.
The third command word causes the gem to flare in a blinding flash of light in a cone 30 feet long Although this glare lasts but a moment, all creatures within its area must make a Reflex save (DC 14) or be blinded for 1d4 rounds and thereafter suffer a penalty of -1 to attack rolls, Spot checks, and Search checks due to permanent eye damage. This use expends 5 charges.
Eye damage can be cured by a remove blindness or a heal spell. A newly created gem of brightness has 50 charges. When all its charges are expended, the gem becomes nonmagical.
Caster Level: 6th; Prerequisites: Craft Wondrous Item, daylight, blindness/deafness; Market Price: 15,200 gp; Weight: -.