Bramandin's Equipment


Item
Identifies as
Use by
More?
Scimitar

Mindsword, of Subtlety.
Hitting people, probably pychoactive
Y
Armour
Assassin's Armour
Wear. Grants +10 to Hide and Move Silently. Protects as +10 Leather (+12 AC, max dex +6, no move penalty, arcane failure 10%)
N
NeshnamohnNeshnamohn (3)
Psychoactive
Throw
Y
Punch Dagger
+2
Stab, prefereably by surprise
N
Amulet
Natural Armour +4
Wear
N
Gem
Brightness
See below
N

Gem of Brightness

Upon utterance of a command word, this crystal emits bright light of one of three sorts.

One command word causes the gem to shed a pale light in a cone 10 feet long. This use of the gem does not expend any charges.

Another command word causes the gem of brightness to send out a very bright ray 1 foot in diameter and 50 feet long. This strikes as a ranged touch attack, and any creature struck by this beam is blinded for 1d4 rounds unless it succeeds at a Reflex save (DC 14). This use of the gem expends 1 charge.

The third command word causes the gem to flare in a blinding flash of light in a cone 30 feet long Although this glare lasts but a moment, all creatures within its area must make a Reflex save (DC 14) or be blinded for 1d4 rounds and thereafter suffer a penalty of -1 to attack rolls, Spot checks, and Search checks due to permanent eye damage. This use expends 5 charges.

Eye damage can be cured by a remove blindness or a heal spell. A newly created gem of brightness has 50 charges. When all its charges are expended, the gem becomes nonmagical.

Caster Level: 6th; Prerequisites: Craft Wondrous Item, daylight, blindness/deafness; Market Price: 15,200 gp; Weight: -.