Through the mist, slowly coming into view, where there could be none,
was a hill. A broken, uneven hill, surrounded by black walls, dotted with
graves and crowned by a massive building sculpted to resemble a human
skull. Even from a distance, the unmistakable forms of undead creatures
could be seen shambling around on its' slopes.
Surya turned to Ingamin, who was clearly impresssed. "Is that enough
to convince you?" he asked. The captain nodded. ''It bears out your account
and more,'' he replied, "Although I would like very much to know why
it's there." Hildraft looked from one to the other with trepidation; clearly
he knew what both were thinking: let's take a closer look.
Using Surya's looking glass, the dwarf scanned the site. There was only
one gate, and it was clearly guarded; ten zombies sagged to attention
around a siege piece of some sort (apparently in reasonable repair), captained
by a taller skeletal form with a crest of cold blue flames. Hildraft drew
a sharp breath and recommended they perhaps go the other way; the creature
was a Winterwight.
Circling the fortress, they observed carefully while Hansen sketched
and mapped. More and more, the lines of the buildings and the vegetation
growing on the unnatural hill struck the travellers as alien, strange,
out of place. More and more they felt sure that it was not native to this
plane. Surya's heart sank; how could he possibly lead an army of armoured
warriors to this place?
Finally, they elected to approach from the rear, as far from the gates
as possible, leaving Hansen with the horses. Scaling the ten-foot basalt
wall easily, they eyed the zombie guards shambling along the parapets,
but these ignored them utterly - reasonably, given the Invisibility
to Undead spells Hildraft had cast. Detection spells revealed them
as both undead and magical, but this was not a surprise, given their nature.
Armed with heavy swords and tattered brigandines, they were not effective
guards, and their purpose remained a mystery.
The interior of the fortress was completely different to the marshes
outside; hard ground, and trees and bushes. Zombies stumbled around here
and there, but again, these ignored the visitors completely as they climbed
over the hill and down the other side. As they did so, they became aware
of the faint radiations of massive leashed power deep below the earth.
The whole outer area was dotted with thousands of graves; around half
gaped empty, but the rest were topped with worryingly recently-turned
earth. Further inwards, what had appeared like the buildings of a small
town turned out to be several hundred mausoleums, massively constructed
from the same black rock as the walls.
Most of these were closed tight, but exploring a couple of the open (and
empty ones), the heroes discovered writings (which only the ta'nara
could read) which were peculiar in their spartan simplicity. There was
no representational art, no grave goods, no pictures of the dead; merely
names, house or family names and emblems, and a bald description: "Strakeln
was a successful warrior", "Peramos the Sorcerer" and so on.
Approaching the main entrance to the hill, tucked under the looming gaze
of the monster skull, they found a three-pointed raised platform protruding
from the front of the hill. The centre point stuck out into the necropolis,
almost like some form of stage or platform; stairs led up the sides of
the other two.
At the rear of the dias gaped a dark doorway leading into the hill. Nine
rough, misshapen brown stones, with deeply carved runes and sigils which
glowed and pulsed with an eldritch red luminescence, stood in a semicircle
around the doorway, representing the lower teeth of the mighty skull-head
looming above.
In front of them lay a rectangular pool. The liquid - it was not water
- was pale blue, and roiled with an unpleasant motion. Occasionally tortured
faces appeared on the surface, apparently pleading for release, before
sinking from view again. A faint moaning song was just perceptible.
Perhaps sensibly - perhaps unwisely - they gave the pool a wide berth
and concentrated on the runestones. With the witch-sight of the Robe of
Eyes, Surya could dimly see a pulsing, coiling field of energy flowing
between the monoliths, forming a dome over the entrance to the hill.
Hildraft attempted, once again, to shift himself onto the Ethereal plane,
and once more failed. He considered a moment, then approached the problem
differently; casting an Antimagic Field, he moved forwards and
cautiously stepped between the stones.
The two fields clashed with a crackle of arcane sparks, and the energy
emitted by the pillars gave back, flowing around the protective dome surrounding
the dwarf. Then he was through, and into the centre, where the energy
field didn't extend. Grinning in relief, he walked back through, and escorted
the others safely through.
There was no outer door, and the ever-present mist seeped and coiled
around their ankles as they stepped into the hall.
Four columns dominated the room, a good 4' in diameter, each carved with
four intertwining skeletal snakes. Two 10' diagonal passages led out of
the far corners; narrow openings led off left and right, and a pair of
double doors occupied the centre of the opposite wall.
As the group reached the centre of the hall, Hildraft blinked. Surely
one of those snakes had just moved...
|