Magic Items Identified

Item Primary Magic More? Activation requirements
Bracer Bracer of Defence +1 N To be worn by a character not already equipped with a Bracer or Ring of Protection, gives a +1 bonus to armour class.
Arrow Arrow of Dissolving Y Loose at a target in the normal fashion
Castellan's Scimitar Scimitar +2 Y Hit people with it!
Necklace Necklace of Fireballs

N

Pull off the gems and throw
Staff Dalrn Colind's Staff of Spell Augmentation

N

Gives a spellcaster use of +1 spell per day of levels he has access to; doesn't confer knowledge of unknown spells.
Battleaxe Battleaxe +1 Y Hit people with it!
Bastard sword Blade of the Sun, +2 Y Hit people with it! Also has the ability to shed light, equivalent to a bright sunny day, 10' radius, can be turned off and on at will. Once a day, can be brightened to a powerful sun blast.
Half-plate Half-plate +2 N Gives +2 over the normal +7 for half-plate.
Cloak Cloak of Arachnida N Spider Climb at will, Web once/day, immune to Webs, +2 save vs spider venom.
Kitchen knives Knives of Victualling N +2 to Profession (Cook) skill roll, even unskilled; meals prepared with these will always be as if made from the very best ingredients, and there will always be enough to go around up to four people.

Click on each item to see where it was discovered!

A "Y" in the "More?" column indicates that, while Identify has given the main power of the item, there is probably more to it than that.

Hildraft's scrolls:

First Level:
Detect Magic
Purify Food & Drink
Cure Light Wounds
Detect Magic

Second Level:
Silence
Augury
Bull's Strength

Third Level:
Remove Disease
Magic Vestment
Meld into Stone