Item | Primary Magic | More? | Activation requirements |
---|---|---|---|
Ring | Protection +2 | N | Wear; gives +2 to AC |
Wand | Shocking Grasp | N | Touch to target, produces Shocking Grasp effect for 1d8+3 (any class capable of spells may use it) |
Amulet | Natural Armour +1 | N | Wear; gives +1 to AC |
Cloak | Resistance +1 | N | Wear; gives +1 to all saves |
Spellbook | Contains the following spells: 0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Change Self, Charm Person, Chill Touch, Identify, Shield, Silent Image, Sleep, Unseen Servant. 2nd -- Alter Self, Blur, Melf's Acid Arrow, Web. 3rd -- Blink, Dispel Magic, Fireball, Flame Arrow, Hold Person, Lightning Bolt, Slow, Summon Monster III. 4th -- Bestow Curse, Fire Trap, Improved Invisibility, Lesser Geas, Polymorph Other, Summon Monster IV. 5th -- Animate Dead, Bigby's Interposing Hand, Teleport, Wall of Force. | N | Sell or allow a Wizard to read |
Chain Shirt | +4 | N | Wear; gives +4 to AC |
Potions x2 | Cure Serious Wounds | N | Drink for 2d8+2 healing |
Scrolls | Following spells and caster levels: Scroll [arcane, caster level 7; Ice Storm; Water Breathing; Spectral Hand; Enervation] Scroll [arcane, caster level 5; Ray of Enfeeblement; Invisibility Sphere; Ventriliquism] Scroll [arcane, caster level 3; Spider Climb; Arcane Lock; Knock] Scroll [arcane, caster level 3; Invisibility] Scroll [arcane, caster level 3; Bull's Strength; Darkvision; Shield] |
N | Read and Activate to use |
A "Y" in the "More?" column indicates that, while Identify has given the main power of the item, there is probably more to it than that.