Loot taken from the Duergar

Item Primary Magic More? Activation requirements
Ring Protection +2 N Wear; gives +2 to AC
Wand Shocking Grasp N Touch to target, produces Shocking Grasp effect for 1d8+3 (any class capable of spells may use it)
Amulet Natural Armour +1 N Wear; gives +1 to AC
Cloak Resistance +1 N Wear; gives +1 to all saves
Spellbook Contains the following spells: 0th -- Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance. 1st -- Change Self, Charm Person, Chill Touch, Identify, Shield, Silent Image, Sleep, Unseen Servant. 2nd -- Alter Self, Blur, Melf's Acid Arrow, Web. 3rd -- Blink, Dispel Magic, Fireball, Flame Arrow, Hold Person, Lightning Bolt, Slow, Summon Monster III. 4th -- Bestow Curse, Fire Trap, Improved Invisibility, Lesser Geas, Polymorph Other, Summon Monster IV. 5th -- Animate Dead, Bigby's Interposing Hand, Teleport, Wall of Force. N Sell or allow a Wizard to read
Chain Shirt +4 N Wear; gives +4 to AC
Potions x2 Cure Serious Wounds N Drink for 2d8+2 healing
Scrolls Following spells and caster levels:
Scroll [arcane, caster level 7; Ice Storm; Water Breathing; Spectral Hand; Enervation]
Scroll [arcane, caster level 5; Ray of Enfeeblement; Invisibility Sphere; Ventriliquism]
Scroll [arcane, caster level 3; Spider Climb; Arcane Lock; Knock]
Scroll [arcane, caster level 3; Invisibility]
Scroll [arcane, caster level 3; Bull's Strength; Darkvision; Shield]
N Read and Activate to use

A "Y" in the "More?" column indicates that, while Identify has given the main power of the item, there is probably more to it than that.